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path: root/src/video_core/engines
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2018-07-02GPU: Added registers for depth test and cull mode.Subv
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv
2018-07-01Merge pull request #602 from Subv/mufu_subopbunnei
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-06-30GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" ↵Subv
operation.
2018-06-30gl_shader_decompiler: Implement predicate NotEqualWithNan.bunnei
2018-06-27maxwell_3d: Add a struct for RenderTargetConfig.bunnei
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv
2018-06-18GPU: Don't mark uniform buffers and registers as used for instructions which ↵Subv
don't have them. Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions.
2018-06-17gl_shader_decompiler: Implement LOP instructions.bunnei
2018-06-17gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.bunnei
2018-06-15gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.bunnei
2018-06-12Merge pull request #556 from Subv/dma_enginebunnei
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12Merge pull request #558 from Subv/iadd32ibunnei
GPU: Implemented the iadd32i shader instruction.
2018-06-12GPU: Implemented the iadd32i shader instruction.Subv
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-11gl_shader_decompiler: Implement saturate for float instructions.bunnei
2018-06-09GPU: Implement the iset family of shader instructions.Subv
2018-06-09GPU: Added decodings for the ISET family of instructions.Subv
2018-06-09Merge pull request #550 from Subv/ssybunnei
GPU: Stub the SSY shader instruction.
2018-06-09Merge pull request #551 from bunnei/shrbunnei
gl_shader_decompiler: Implement SHR instruction.
2018-06-09gl_shader_decompiler: Implement SHR instruction.bunnei
2018-06-08GPU: Stub the SSY shader instruction.Subv
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08gl_shader_decompiler: Implement IADD instruction.bunnei
2018-06-08gl_shader_decompiler: Add missing asserts for saturate_a instructions.bunnei
2018-06-08GPU: Added registers for normal and independent blending.Subv
2018-06-07gl_shader_decompiler: Implement BFE_IMM instruction.bunnei
2018-06-06gl_shader_decompiler: F2F: Implement rounding modes.bunnei
2018-06-06shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.bunnei
2018-06-06Merge pull request #534 from Subv/multitexturingbunnei
GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06gl_shader_decompiler: Implement LD_C instruction.bunnei
2018-06-06gl_shader_decompiler: Refactor uniform handling to allow different decodings.bunnei
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv
All tested games that use a single texture show no regression. Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-05Merge pull request #516 from Subv/f2i_rbunnei
GPU: Implemented the F2I_R shader instruction.
2018-06-05Merge pull request #521 from Subv/brabunnei
GPU: Corrected the branch targets for the shader bra instruction.
2018-06-04GPU: Corrected the branch targets for the shader bra instruction.Subv
2018-06-04GPU: Implemented the F2I_R shader instruction.Subv
2018-06-04gl_shader_decompiler: Implement SHL instruction.bunnei
2018-06-04GPU: Implement the ISCADD shader instructions.Subv
2018-06-04GPU: Added decodings for the ISCADD instructions.Subv
2018-06-04Merge pull request #514 from Subv/lop32ibunnei
GPU: Implemented the LOP32I instruction.
2018-06-04Merge pull request #510 from Subv/isetpbunnei
GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04Merge pull request #512 from Subv/fsetbunnei
GPU: Corrected the FSET and I2F instructions.
2018-06-04Merge pull request #501 from Subv/shader_brabunnei
GPU: Partially implemented the bra shader instruction
2018-06-04GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.Subv
2018-06-04GPU: Calculate the correct viewport dimensions based on the scale and ↵Subv
translate registers. This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04GPU: Implemented the LOP32I instruction.Subv
2018-06-04GPU: Implemented the ISETP_R and ISETP_C shader instructions.Subv
2018-06-03GPU: Partially implemented the shader BRA instruction.Subv
2018-06-03GPU: Added decoding for the BRA instruction.Subv
2018-06-03Merge pull request #500 from Subv/long_queriesbunnei
GPU: Partial implementation of long GPU queries.