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2018-04-01GPU: Use the MacroInterpreter class to execute the GPU macros instead of ↵Subv
HLEing them.
2018-04-01GPU: Implemented a gpu macro interpreter.Subv
The Ryujinx macro interpreter and envydis were used as reference. Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
2018-03-26gl_rasterizer: Add a SyncViewport method.bunnei
2018-03-26gl_rasterizer: Normalize vertex array data as appropriate.bunnei
2018-03-26maxwell_3d: Use names that match envytools for VertexType.bunnei
2018-03-26maxwell_3d: Add VertexAttribute struct and cleanup.bunnei
2018-03-26Maxwell3D: Call AccelerateDrawBatch on DrawArrays.bunnei
2018-03-26gl_rasterizer: Implement AnalyzeVertexArray.bunnei
2018-03-26maxwell: Add RenderTargetFormat enum.bunnei
2018-03-26GPU: Load the sampler info (TSC) when retrieving active textures.Subv
2018-03-24GPU: Make the debug_context variable a member of the frontend instead of a ↵Subv
global.
2018-03-24GPU: Added a function to retrieve the active textures for a shader stage.Subv
TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
2018-03-24GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.Subv
2018-03-24GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.Subv
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv
Allow unswizzling of DXT1 textures.
2018-03-24GPU: Preliminary work for texture decoding.Subv
2018-03-24GPU: Added viewport registers to Maxwell3D's reg structure.Subv
2018-03-22maxwell_3d: Add some format decodings and string helper functions.bunnei
2018-03-21GPU: Added vertex attribute format registers.Subv
2018-03-20GPU: Added registers for the number of vertices to render.Subv
2018-03-19Merge pull request #253 from Subv/rt_depthMat M
GPU: Added registers for color and Z buffers.
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv
2018-03-19Clang FixesN00byKing
2018-03-19Clean Warnings (?)N00byKing
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv
2018-03-18GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18GPU: Handle writes to the CB_DATA method.Subv
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS. This method is usually used to upload uniforms or other shader-visible data.
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method ↵Subv
parameters.
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv
2018-03-17GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv
2018-03-17GPU: Store shader constbuffer bindings in the GPU state.Subv
2018-03-17GPU: Corrected some register offsets and removed superfluous macro registers.Subv
2018-03-17GPU: Make the SetShader macro call do the same as the real macro's code.Subv
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called. Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17GPU: Corrected the parameter documentation for the SetShader macro call.Subv
Register 0xE24 is actually a macro that sets some shader parameters in the register structure. Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17Merge pull request #242 from Subv/set_shaderbunnei
GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-16GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv
2018-03-16GPU: Added the vertex array registers.Subv
2018-03-16Merge pull request #241 from Subv/gpu_method_callbunnei
GPU: Process command mode 5 (IncreaseOnce) differently from other commands
2018-03-16GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode?
2018-03-16GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.Subv
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
2018-03-16GPU: Added Maxwell registers for Shader Program control.Subv
2018-03-04GPU: Intercept writes to the VERTEX_END_GL register.Subv
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
2018-02-13maxwell_3d: Make constructor explicitLioncash
2018-02-12GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv
Only QueryMode::Write is supported at the moment.
2018-02-11Make a GPU class in VideoCore to contain the GPU state.Subv
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-11GPU: Added a command processor to decode the GPU pushbuffers and forward the ↵Subv
commands to their respective engines.