| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-09-23 | Merge pull request #2869 from ReinUsesLisp/suld | bunnei | |
| shader/image: Implement SULD and fix SUATOM | |||
| 2019-09-22 | Merge pull request #2870 from FernandoS27/multi-draw | David | |
| Implement a MME Draw commands Inliner and correct host instance drawing | |||
| 2019-09-22 | Maxwell3D: Corrections and refactors to MME instance refactor | Fernando Sahmkow | |
| 2019-09-22 | Fix clang-format | FearlessTobi | |
| 2019-09-22 | fermi_2d: Lower surface copy log severity to DEBUG | FearlessTobi | |
| 2019-09-21 | Merge pull request #2878 from FernandoS27/icmp | Rodrigo Locatti | |
| shader_ir: Implement ICMP | |||
| 2019-09-21 | gl_shader_decompiler: Use uint for images and fix SUATOM | ReinUsesLisp | |
| In the process remove implementation of SUATOM.MIN and SUATOM.MAX as these require a distinction between U32 and S32. These have to be implemented with imageCompSwap loop. | |||
| 2019-09-21 | shader/image: Implement SULD and remove irrelevant code | ReinUsesLisp | |
| * Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array. | |||
| 2019-09-21 | shader_bytecode: Add SULD encoding | ReinUsesLisp | |
| 2019-09-21 | Shader_IR: ICMP corrections and fixes | Fernando Sahmkow | |
| 2019-09-21 | Mark DrawArrays as LOG_TRACE | David Marcec | |
| There's no reason to clog logs with DrawArray. | |||
| 2019-09-19 | Shader_IR: Implement ICMP. | Fernando Sahmkow | |
| 2019-09-19 | Rasterizer: Refactor and simplify DrawBatch Interface. | Fernando Sahmkow | |
| 2019-09-19 | VideoCore: Corrections to the MME Inliner and removal of hacky instance ↵ | Fernando Sahmkow | |
| management. | |||
| 2019-09-19 | Video Core: initial Implementation of InstanceDraw Packaging | Fernando Sahmkow | |
| 2019-09-17 | shader_ir/warp: Implement SHFL | ReinUsesLisp | |
| 2019-09-15 | Merge pull request #2851 from ReinUsesLisp/srgb | Fernando Sahmkow | |
| renderer_opengl: Fix sRGB blits | |||
| 2019-09-15 | Merge pull request #2824 from ReinUsesLisp/mme | Fernando Sahmkow | |
| Revert "Revert #2466" and stub FirmwareCall 4 | |||
| 2019-09-14 | maxwell_3d: Update firmware 4 call stub commentary | Rodrigo Locatti | |
| 2019-09-10 | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | |
| 2019-09-10 | renderer_opengl: Fix sRGB blits | ReinUsesLisp | |
| Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this. | |||
| 2019-09-10 | Merge pull request #2823 from ReinUsesLisp/shr-clamp | bunnei | |
| shader/shift: Implement SHR wrapped and clamped variants | |||
| 2019-09-10 | Merge pull request #2810 from ReinUsesLisp/mme-opt | bunnei | |
| maxwell_3d: Avoid moving macro_params | |||
| 2019-09-05 | gl_rasterizer: Implement image bindings | ReinUsesLisp | |
| 2019-09-05 | kepler_compute: Implement texture queries | ReinUsesLisp | |
| 2019-09-04 | Revert "Revert #2466" and stub FirmwareCall 4 | ReinUsesLisp | |
| 2019-09-04 | shader/shift: Implement SHR wrapped and clamped variants | ReinUsesLisp | |
| Nvidia defaults to wrapped shifts, but this is undefined behaviour on OpenGL's spec. Explicitly mask/clamp according to what the guest shader requires. | |||
| 2019-09-04 | maxwell_3d: Avoid moving macro_params | ReinUsesLisp | |
| 2019-09-03 | Merge pull request #2812 from ReinUsesLisp/f2i-selector | bunnei | |
| shader_ir/conversion: Implement F2I and F2F F16 selector | |||
| 2019-09-03 | Merge pull request #2811 from ReinUsesLisp/fsetp-fix | bunnei | |
| float_set_predicate: Add missing negation bit for the second operand | |||
| 2019-09-03 | Merge pull request #2826 from ReinUsesLisp/macro-binding | bunnei | |
| maxwell_3d: Fix macro binding cursor | |||
| 2019-09-01 | Merge pull request #2765 from FernandoS27/dma-fix | bunnei | |
| MaxwellDMA: Fixes, corrections and relaxations. | |||
| 2019-09-01 | maxwell_3d: Fix macro binding cursor | ReinUsesLisp | |
| 2019-08-30 | video_core: Silent miscellaneous warnings (#2820) | Rodrigo Locatti | |
| * texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables | |||
| 2019-08-28 | shader_ir/conversion: Split int and float selector and implement F2F H1 | ReinUsesLisp | |
| 2019-08-27 | shader_ir/conversion: Implement F2I F16 Ra.H1 | ReinUsesLisp | |
| 2019-08-27 | float_set_predicate: Add missing negation bit for the second operand | ReinUsesLisp | |
| 2019-08-21 | shader_ir: Implement VOTE | ReinUsesLisp | |
| Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers. | |||
| 2019-08-21 | Merge pull request #2753 from FernandoS27/float-convert | bunnei | |
| Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | |||
| 2019-08-04 | shader_ir: Implement NOP | ReinUsesLisp | |
| 2019-07-26 | Merge pull request #2592 from FernandoS27/sync1 | bunnei | |
| Implement GPU Synchronization Mechanisms & Correct NVFlinger | |||
| 2019-07-25 | MaxwellDMA: Fixes, corrections and relaxations. | Fernando Sahmkow | |
| This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors. | |||
| 2019-07-25 | Merge pull request #2743 from FernandoS27/surpress-assert | bunnei | |
| Downgrade and suppress a series of GPU asserts and debug messages. | |||
| 2019-07-24 | Merge pull request #2704 from FernandoS27/conditional | bunnei | |
| maxwell3d: Implement Conditional Rendering | |||
| 2019-07-22 | Merge pull request #2734 from ReinUsesLisp/compute-shaders | bunnei | |
| gl_rasterizer: Implement compute shaders | |||
| 2019-07-21 | Merge pull request #2735 from FernandoS27/pipeline-rework | bunnei | |
| Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism | |||
| 2019-07-20 | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | Fernando Sahmkow | |
| This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done. | |||
| 2019-07-20 | Maxwell3D: Reorganize and address feedback | Fernando Sahmkow | |
| 2019-07-19 | shader/half_set_predicate: Implement missing HSETP2 variants | ReinUsesLisp | |
| 2019-07-18 | MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace. | Fernando Sahmkow | |
| This log was just to know which games used DMA. It's no longer important. | |||
