| Age | Commit message (Collapse) | Author |
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Implement PointSize Output Attribute.
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gl_shader_decompiler: Implement VSETP
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maxwell_dma: Silence compilation warnings
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Implemented Alpha Test using Shader Emulation
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gl_shader_decompiler: Implement PBK and BRK
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These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
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These are never modified, so we can make that assumption explicit.
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This prevents truncation warnings at the lambda's usage sites.
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These pointer variables are never used, so we can get rid of them.
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gl_shader_decompiler: Implement H* instructions
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Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
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Fixed block height settings for RenderTargets and Depth Buffers
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Implemented Scissor Testing
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block width and block depth
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video_core: Implement point_size and add point state sync
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Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
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This is more consistent with the surrounding enums.
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These don't affect the state of the struct and can be const member
functions.
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shader_decompiler: Implemented (Partialy) Control Codes and CSETP
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shader_decompiler: Asserts for Texture Instructions
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Implemented (Partialy) Shader Header
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