| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-08-22 | Merge pull request #1124 from Subv/logic_ops | bunnei | |
| GPU: Implemented logic ops. | |||
| 2018-08-21 | shader_bytecode: Parenthesize conditional expression within GetTextureType() | Lioncash | |
| Resolves a -Wlogical-op-parentheses warning. | |||
| 2018-08-20 | shader_bytecode: Replace some UNIMPLEMENTED logs. | bunnei | |
| 2018-08-20 | GPU: Added registers for the logicop functionality. | Subv | |
| 2018-08-20 | Merge pull request #1104 from Subv/instanced_arrays | bunnei | |
| GLRasterizer: Implemented instanced vertex arrays. | |||
| 2018-08-20 | Merge pull request #1112 from Subv/sampler_types | bunnei | |
| Shaders: Use the correct shader type when sampling textures. | |||
| 2018-08-19 | Merge pull request #1089 from Subv/neg_bits | bunnei | |
| Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. | |||
| 2018-08-19 | Shaders/TEXS: Fixed the component mask in the TEXS instruction. | Subv | |
| Previously we could end up with a TEXS that didn't write any outputs, this was wrong. | |||
| 2018-08-19 | Shader: Added bitfields for the texture type of the various sampling ↵ | Subv | |
| instructions. | |||
| 2018-08-19 | Shaders: Added decodings for TLD4 and TLD4S | Subv | |
| 2018-08-19 | Merge pull request #1109 from Subv/ldg_decode | bunnei | |
| Shaders: Added decodings for the LDG and STG instructions. | |||
| 2018-08-19 | Merge pull request #1108 from Subv/front_facing | bunnei | |
| Shaders: Implemented the gl_FrontFacing input attribute (attr 63). | |||
| 2018-08-19 | Shaders: Added decodings for the LDG and STG instructions. | Subv | |
| 2018-08-19 | Shaders: Implemented the gl_FrontFacing input attribute (attr 63). | Subv | |
| 2018-08-18 | GLRasterizer: Implemented instanced vertex arrays. | Subv | |
| Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions. | |||
| 2018-08-18 | Shader: Implemented the predicate and mode arguments of LOP. | Subv | |
| The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)). This is used by Super Mario Odyssey. | |||
| 2018-08-18 | Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic ↵ | Subv | |
| instructions. We should definitely audit our shader generator for more errors like this. | |||
| 2018-08-18 | Added predcondition GreaterThanWithNan | David Marcec | |
| 2018-08-14 | Rasterizer: Implemented instanced rendering. | Subv | |
| We keep track of the current instance and update an uniform in the shaders to let them know which instance they are. Instanced vertex arrays are not yet implemented. | |||
| 2018-08-12 | gl_shader_decompiler: Implement XMAD instruction. | bunnei | |
| 2018-08-11 | Merge pull request #1024 from Subv/blend_gl | bunnei | |
| GPU/Maxwell3D: Implemented an alternative set of blend factors. | |||
| 2018-08-11 | GPU/Maxwell3D: Implemented an alternative set of blend factors. | Subv | |
| These are used by nouveau and some games like SMO. | |||
| 2018-08-11 | RasterizerGL: Ignore invalid/unset vertex attributes. | Subv | |
| This should make the es2gears example not crash anymore. | |||
| 2018-08-11 | Merge pull request #1010 from bunnei/unk-vert-attrib-shader | bunnei | |
| gl_shader_decompiler: Improve handling of unknown input/output attributes. | |||
| 2018-08-11 | gl_shader_decompiler: Improve handling of unknown input/output attributes. | bunnei | |
| 2018-08-11 | Merge pull request #1018 from Subv/ssy_sync | bunnei | |
| GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. | |||
| 2018-08-11 | GPU/Shader: Don't predicate instructions that don't have a predicate field ↵ | Subv | |
| (SSY). | |||
| 2018-08-09 | video_core: Use variable template variants of type_traits interfaces where ↵ | Lioncash | |
| applicable | |||
| 2018-08-08 | maxwell_3d: Ignore macros that have not been uploaded yet. | bunnei | |
| - Used by Super Mario Odyssey (in game). | |||
| 2018-08-08 | Merge pull request #982 from bunnei/stub-unk-63 | bunnei | |
| gl_shader_decompiler: Stub input attribute Unknown_63. | |||
| 2018-08-08 | Merge pull request #976 from bunnei/shader-imm | bunnei | |
| gl_shader_decompiler: Let OpenGL interpret floats. | |||
| 2018-08-08 | gl_shader_decompiler: Stub input attribute Unknown_63. | bunnei | |
| 2018-08-08 | maxwell_3d: Use correct const buffer size and check bounds. | bunnei | |
| - Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX. | |||
| 2018-08-08 | gl_shader_decompiler: Let OpenGL interpret floats. | bunnei | |
| - Accuracy is lost in translation to string, e.g. with NaN. - Needed for Super Mario Odyssey. | |||
| 2018-08-05 | maxwell_3d: Remove outdated assert. | bunnei | |
| 2018-08-04 | video_core: Eliminate the g_renderer global variable | Lioncash | |
| We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency. | |||
| 2018-07-24 | GPU: Remove the assert that required the CODE_ADDRESS to be 0. | Subv | |
| Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless. | |||
| 2018-07-22 | shader_bytecode: Implement other TEXS masks. | bunnei | |
| 2018-07-22 | gl_shader_decompiler: Implement SEL instruction. | bunnei | |
| 2018-07-21 | maxwell_3d: Add depth buffer enable, width, and height registers. | bunnei | |
| 2018-07-20 | video_core: Use nested namespaces where applicable | Lioncash | |
| Compresses a few namespace specifiers to be more compact. | |||
| 2018-07-19 | maxwell_3d: Remove unused variable within GetStageTextures() | Lioncash | |
| 2018-07-17 | GPU: Added register definitions for the stencil parameters. | Subv | |
| 2018-07-12 | gl_rasterizer: Fix check for if a shader stage is enabled. | bunnei | |
| 2018-07-12 | Merge pull request #655 from bunnei/pred-lt-nan | bunnei | |
| gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | |||
| 2018-07-12 | gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | bunnei | |
| 2018-07-12 | gl_shader_decompiler: Use FlowCondition field in EXIT instruction. | bunnei | |
| 2018-07-12 | Merge pull request #652 from Subv/fadd32i | Sebastian Valle | |
| GPU: Implement the FADD32I shader instruction. | |||
| 2018-07-12 | Merge pull request #651 from Subv/ffma_decode | bunnei | |
| GPU: Corrected the decoding of FFMA for immediate operands. | |||
| 2018-07-12 | GPU: Implement the FADD32I shader instruction. | Subv | |
