| Age | Commit message (Collapse) | Author |
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A trivial warning caused by not using size_t as the argument types
instead of u32.
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This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
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shader/image: Implement SULD and fix SUATOM
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Implement a MME Draw commands Inliner and correct host instance drawing
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shader_ir: Implement ICMP
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In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
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* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
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There's no reason to clog logs with DrawArray.
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management.
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renderer_opengl: Fix sRGB blits
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Revert "Revert #2466" and stub FirmwareCall 4
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Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
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shader/shift: Implement SHR wrapped and clamped variants
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maxwell_3d: Avoid moving macro_params
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Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires.
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shader_ir/conversion: Implement F2I and F2F F16 selector
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float_set_predicate: Add missing negation bit for the second operand
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maxwell_3d: Fix macro binding cursor
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MaxwellDMA: Fixes, corrections and relaxations.
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* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables
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Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics
Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.
To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:
* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true
ballotARB, also known as "uint64_t(activeThreadsNV())", emits
VOTE.ANY Rd, PT, PT;
on nouveau's compiler. This doesn't match exactly to Nvidia's code
VOTE.ALL Rd, PT, PT;
Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers.
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Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
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Implement GPU Synchronization Mechanisms & Correct NVFlinger
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This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
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Downgrade and suppress a series of GPU asserts and debug messages.
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maxwell3d: Implement Conditional Rendering
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gl_rasterizer: Implement compute shaders
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Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
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This commit takes care of implementing the F16 Variants of the
conversion instructions and makes sure conversions are done.
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