aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/engines
AgeCommit message (Expand)Author
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv
2018-06-11gl_shader_decompiler: Implement saturate for float instructions.bunnei
2018-06-09GPU: Implement the iset family of shader instructions.Subv
2018-06-09GPU: Added decodings for the ISET family of instructions.Subv
2018-06-09Merge pull request #550 from Subv/ssybunnei
2018-06-09Merge pull request #551 from bunnei/shrbunnei
2018-06-09gl_shader_decompiler: Implement SHR instruction.bunnei
2018-06-08GPU: Stub the SSY shader instruction.Subv
2018-06-08gl_shader_decompiler: Implement IADD instruction.bunnei
2018-06-08gl_shader_decompiler: Add missing asserts for saturate_a instructions.bunnei
2018-06-08GPU: Added registers for normal and independent blending.Subv
2018-06-07gl_shader_decompiler: Implement BFE_IMM instruction.bunnei
2018-06-06gl_shader_decompiler: F2F: Implement rounding modes.bunnei
2018-06-06shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.bunnei
2018-06-06Merge pull request #534 from Subv/multitexturingbunnei
2018-06-06gl_shader_decompiler: Implement LD_C instruction.bunnei
2018-06-06gl_shader_decompiler: Refactor uniform handling to allow different decodings.bunnei
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv
2018-06-05Merge pull request #516 from Subv/f2i_rbunnei
2018-06-05Merge pull request #521 from Subv/brabunnei
2018-06-04GPU: Corrected the branch targets for the shader bra instruction.Subv
2018-06-04GPU: Implemented the F2I_R shader instruction.Subv
2018-06-04gl_shader_decompiler: Implement SHL instruction.bunnei
2018-06-04GPU: Implement the ISCADD shader instructions.Subv
2018-06-04GPU: Added decodings for the ISCADD instructions.Subv
2018-06-04Merge pull request #514 from Subv/lop32ibunnei
2018-06-04Merge pull request #510 from Subv/isetpbunnei
2018-06-04Merge pull request #512 from Subv/fsetbunnei
2018-06-04Merge pull request #501 from Subv/shader_brabunnei
2018-06-04GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.Subv
2018-06-04GPU: Calculate the correct viewport dimensions based on the scale and transla...Subv
2018-06-04GPU: Implemented the LOP32I instruction.Subv
2018-06-04GPU: Implemented the ISETP_R and ISETP_C shader instructions.Subv
2018-06-03GPU: Partially implemented the shader BRA instruction.Subv
2018-06-03GPU: Added decoding for the BRA instruction.Subv
2018-06-03Merge pull request #500 from Subv/long_queriesbunnei
2018-06-03GPU: Partial implementation of long GPU queries.Subv
2018-06-03gl_shader_decompiler: Implement TEXS component mask.bunnei
2018-06-03Merge pull request #494 from bunnei/shader-texbunnei
2018-06-03gl_shader_decompiler: Implement RRO as a register move.bunnei
2018-05-31gl_shader_decompiler: Implement TEX instruction.bunnei
2018-05-31gl_shader_decompiler: Support multi-destination for TEXS.bunnei
2018-05-30Merge pull request #489 from Subv/vertexidbunnei
2018-05-30Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in t...Subv
2018-05-29gl_shader_decompiler: Partially implement F2F_R instruction.bunnei
2018-05-25shader_bytecode: Implement other variants of FMNMX.bunnei
2018-05-20Merge pull request #458 from Subv/fmnmxbunnei
2018-05-20Shaders: Implemented the FMNMX shader instruction.Subv
2018-05-19ShadersDecompiler: Added decoding for the PSETP instruction.Subv
2018-04-29maxwell_3d: Reset vertex counts after drawing.bunnei