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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2020-02-04
gl_rasterizer: Implement GL_POINT_SPRITE
ReinUsesLisp
2020-02-04
Merge pull request #3356 from ReinUsesLisp/fcmp
bunnei
2020-02-02
maxwell_3d: Fix stencil back mask
ReinUsesLisp
2020-02-01
Merge pull request #3282 from FernandoS27/indexed-samplers
bunnei
2020-02-01
shader/shift: Implement SHF_LEFT_{IMM,R}
ReinUsesLisp
2020-01-27
shader/bfi: Implement register-constant buffer variant
ReinUsesLisp
2020-01-27
shader/arithmetic: Implement FCMP
ReinUsesLisp
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-24
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2020-01-19
Merge pull request #3322 from ReinUsesLisp/vk-front-face
bunnei
2020-01-18
vk_graphics_pipeline: Set front facing properly
ReinUsesLisp
2020-01-18
Merge pull request #3305 from ReinUsesLisp/point-size-program
bunnei
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2020-01-16
maxwell_3d: Make dirty_pointers private
Lioncash
2020-01-15
gl_state: Implement PROGRAM_POINT_SIZE
ReinUsesLisp
2020-01-02
yuzu: Remove Maxwell debugger
ReinUsesLisp
2019-12-31
Merge pull request #3239 from ReinUsesLisp/p2r
bunnei
2019-12-26
Merge pull request #3228 from ReinUsesLisp/ptp
bunnei
2019-12-25
Merge pull request #3244 from ReinUsesLisp/vk-fps
Fernando Sahmkow
2019-12-24
Merge pull request #3236 from ReinUsesLisp/rasterize-enable
bunnei
2019-12-22
maxwell_3d: Add depth bounds registers
ReinUsesLisp
2019-12-20
shader/r2p: Refactor P2R to support P2R
ReinUsesLisp
2019-12-18
gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
2019-12-17
shader_bytecode: Fix TLD4S encoding
ReinUsesLisp
2019-12-16
shader/texture: Implement TLD4.PTP
ReinUsesLisp
2019-12-11
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
Fernando Sahmkow
2019-12-11
Merge pull request #3210 from ReinUsesLisp/memory-barrier
bunnei
2019-12-10
Maxwell3D: Implement Depth Mode.
Fernando Sahmkow
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-09
shader_ir/memory: Implement patch stores
ReinUsesLisp
2019-12-06
maxwell_3d: Add tessellation tess level registers
ReinUsesLisp
2019-12-06
maxwell_3d: Add tessellation mode register
ReinUsesLisp
2019-12-06
maxwell_3d: Add patch vertices register
ReinUsesLisp
2019-12-06
shader_bytecode: Remove corrupted character
ReinUsesLisp
2019-12-06
Merge pull request #3109 from FernandoS27/new-instr
bunnei
2019-11-24
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
bunnei
2019-11-24
Merge pull request #3105 from ReinUsesLisp/fix-stencil-reg
bunnei
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-22
gl_shader_cache: Specialize local memory size for compute shaders
ReinUsesLisp
2019-11-22
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
2019-11-14
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
2019-11-14
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
2019-11-14
Shader_Bytecode: Add encodings for FLO, SHF and TXD
Fernando Sahmkow
2019-11-14
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
Fernando Sahmkow
2019-11-13
maxwell_3d: Fix stencil_back_func_mask offset
ReinUsesLisp
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-11-07
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
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