| Age | Commit message (Collapse) | Author |
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before, but surely wrong.
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Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
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maxwell_dma: fix bytes_per_pixel
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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maxwell_3d: Implement a safer CB data upload
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This makes constant buffer uploads safer and more accurate by updating the GPU memory as soon as the CB Data method is invoked. The previous implementation was deferring the updates until a different maxwell 3d method was detected, then writing all CB data at once.
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This fixes some incorrect rendering in Sunshine
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This allows Galaxy and Sunshine to render for the first time.
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Simplifies the function interface.
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This reduces the load of requiring to include std::chrono in all files which include log.h
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Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
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Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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