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2020-01-19Merge pull request #3322 from ReinUsesLisp/vk-front-facebunnei
vk_graphics_pipeline: Set front facing properly
2020-01-18vk_graphics_pipeline: Set front facing properlyReinUsesLisp
Front face was being forced to a certain value when cull face is disabled. Set a default value on initialization and drop the forcefully set front facing value with culling disabled.
2020-01-18Merge pull request #3305 from ReinUsesLisp/point-size-programbunnei
gl_state: Implement PROGRAM_POINT_SIZE
2020-01-16shader/memory: Implement ATOMS.ADD.U32ReinUsesLisp
2020-01-16maxwell_3d: Make dirty_pointers privateLioncash
This isn't used outside of the class itself, so we can make it private for the time being.
2020-01-15gl_state: Implement PROGRAM_POINT_SIZEReinUsesLisp
For gl_PointSize to have effect we have to activate GL_PROGRAM_POINT_SIZE.
2020-01-02yuzu: Remove Maxwell debuggerReinUsesLisp
This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase.
2019-12-31Merge pull request #3239 from ReinUsesLisp/p2rbunnei
shader/p2r: Implement P2R Pr
2019-12-26Merge pull request #3228 from ReinUsesLisp/ptpbunnei
shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S
2019-12-25Merge pull request #3244 from ReinUsesLisp/vk-fpsFernando Sahmkow
fixed_pipeline_state: Define structure and loaders
2019-12-24Merge pull request #3236 from ReinUsesLisp/rasterize-enablebunnei
gl_rasterizer: Implement RASTERIZE_ENABLE
2019-12-22maxwell_3d: Add depth bounds registersReinUsesLisp
2019-12-20shader/r2p: Refactor P2R to support P2RReinUsesLisp
2019-12-18gl_rasterizer: Implement RASTERIZE_ENABLEReinUsesLisp
RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it naturally using this. NVN games expect rasterize to be enabled by default, reflect that in our initial GPU state.
2019-12-17shader_bytecode: Fix TLD4S encodingReinUsesLisp
2019-12-16shader/texture: Implement TLD4.PTPReinUsesLisp
2019-12-11Shader_Ir: Correct TLD4S encoding and implement f16 flag.Fernando Sahmkow
2019-12-11Merge pull request #3210 from ReinUsesLisp/memory-barrierbunnei
shader: Implement MEMBAR.GL
2019-12-10Maxwell3D: Implement Depth Mode.Fernando Sahmkow
This commit finishes adding depth mode that was reverted before due to other unresolved issues.
2019-12-10shader: Implement MEMBAR.GLReinUsesLisp
Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
2019-12-09shader_ir/memory: Implement patch storesReinUsesLisp
2019-12-06maxwell_3d: Add tessellation tess level registersReinUsesLisp
2019-12-06maxwell_3d: Add tessellation mode registerReinUsesLisp
2019-12-06maxwell_3d: Add patch vertices registerReinUsesLisp
2019-12-06shader_bytecode: Remove corrupted characterReinUsesLisp
2019-12-06Merge pull request #3109 from FernandoS27/new-instrbunnei
Implement FLO & TXD Instructions on GPU Shaders
2019-11-24Merge pull request #3098 from ReinUsesLisp/shader-invalidationsbunnei
gl_shader_cache: Miscellaneous changes to shaders
2019-11-24Merge pull request #3105 from ReinUsesLisp/fix-stencil-regbunnei
maxwell_3d: Fix stencil_back_func_mask offset
2019-11-22gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp
2019-11-22video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp
2019-11-22gl_shader_cache: Specialize local memory size for compute shadersReinUsesLisp
Local memory size in compute shaders was stubbed with an arbitary size. This commit specializes local memory size from guest GPU parameters.
2019-11-22gl_shader_cache: Specialize shader workgroupReinUsesLisp
Drop the usage of ARB_compute_variable_group_size and specialize compute shaders instead. This permits compute to run on AMD and Intel proprietary drivers.
2019-11-14texture_cache: Use a table instead of switch for texture formatsReinUsesLisp
Use a large flat array to look up texture formats. This allows us to properly implement formats with different component types. It should also be faster.
2019-11-14Shader_IR: Implement TXD instruction.Fernando Sahmkow
2019-11-14Shader_IR: Implement FLO instruction.Fernando Sahmkow
2019-11-14Shader_Bytecode: Add encodings for FLO, SHF and TXDFernando Sahmkow
2019-11-14Merge pull request #3081 from ReinUsesLisp/fswzadd-shufflesFernando Sahmkow
shader: Implement FSWZADD and reimplement SHFL
2019-11-13maxwell_3d: Fix stencil_back_func_mask offsetReinUsesLisp
stencil_back_func_mask and stencil_back_mask were misplaced. This commit addresses that issue.
2019-11-08video_core: Silence implicit conversion warningsReinUsesLisp
2019-11-07shader_ir/warp: Implement FSWZADDReinUsesLisp
2019-11-05Merge pull request #2914 from FernandoS27/fermi-fixbunnei
Fermi2D: limit blit area to only available area
2019-11-03common_func: Use std::array for INSERT_PADDING_* macros.bunnei
- Zero initialization here is useful for determinism.
2019-10-30Merge pull request #3050 from FernandoS27/fix-tld4Rodrigo Locatti
shader_ir: Fix TLD4 and add bindless variant
2019-10-30Shader_IR: Fix TLD4 and add Bindless Variant.Fernando Sahmkow
This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant.
2019-10-28maxwell_3d/kepler_compute: Remove unused arguments in GetTextureReinUsesLisp
2019-10-28video_core/textures: Remove unused index entry in FullTextureInfoReinUsesLisp
2019-10-28maxwell_3d: Remove unused method GetStageTexturesReinUsesLisp
2019-10-27maxwell_3d: Silence implicit conversion warningsReinUsesLisp
While we are at it, unify types for dirty reg pointers.
2019-10-26Shader_IR: Address Feedback.Fernando Sahmkow
2019-10-25Shader_IR: Clang formatFernando Sahmkow