| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-01-19 | Merge pull request #3322 from ReinUsesLisp/vk-front-face | bunnei | |
| vk_graphics_pipeline: Set front facing properly | |||
| 2020-01-18 | vk_graphics_pipeline: Set front facing properly | ReinUsesLisp | |
| Front face was being forced to a certain value when cull face is disabled. Set a default value on initialization and drop the forcefully set front facing value with culling disabled. | |||
| 2020-01-18 | Merge pull request #3305 from ReinUsesLisp/point-size-program | bunnei | |
| gl_state: Implement PROGRAM_POINT_SIZE | |||
| 2020-01-16 | shader/memory: Implement ATOMS.ADD.U32 | ReinUsesLisp | |
| 2020-01-16 | maxwell_3d: Make dirty_pointers private | Lioncash | |
| This isn't used outside of the class itself, so we can make it private for the time being. | |||
| 2020-01-15 | gl_state: Implement PROGRAM_POINT_SIZE | ReinUsesLisp | |
| For gl_PointSize to have effect we have to activate GL_PROGRAM_POINT_SIZE. | |||
| 2020-01-02 | yuzu: Remove Maxwell debugger | ReinUsesLisp | |
| This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase. | |||
| 2019-12-31 | Merge pull request #3239 from ReinUsesLisp/p2r | bunnei | |
| shader/p2r: Implement P2R Pr | |||
| 2019-12-26 | Merge pull request #3228 from ReinUsesLisp/ptp | bunnei | |
| shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S | |||
| 2019-12-25 | Merge pull request #3244 from ReinUsesLisp/vk-fps | Fernando Sahmkow | |
| fixed_pipeline_state: Define structure and loaders | |||
| 2019-12-24 | Merge pull request #3236 from ReinUsesLisp/rasterize-enable | bunnei | |
| gl_rasterizer: Implement RASTERIZE_ENABLE | |||
| 2019-12-22 | maxwell_3d: Add depth bounds registers | ReinUsesLisp | |
| 2019-12-20 | shader/r2p: Refactor P2R to support P2R | ReinUsesLisp | |
| 2019-12-18 | gl_rasterizer: Implement RASTERIZE_ENABLE | ReinUsesLisp | |
| RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it naturally using this. NVN games expect rasterize to be enabled by default, reflect that in our initial GPU state. | |||
| 2019-12-17 | shader_bytecode: Fix TLD4S encoding | ReinUsesLisp | |
| 2019-12-16 | shader/texture: Implement TLD4.PTP | ReinUsesLisp | |
| 2019-12-11 | Shader_Ir: Correct TLD4S encoding and implement f16 flag. | Fernando Sahmkow | |
| 2019-12-11 | Merge pull request #3210 from ReinUsesLisp/memory-barrier | bunnei | |
| shader: Implement MEMBAR.GL | |||
| 2019-12-10 | Maxwell3D: Implement Depth Mode. | Fernando Sahmkow | |
| This commit finishes adding depth mode that was reverted before due to other unresolved issues. | |||
| 2019-12-10 | shader: Implement MEMBAR.GL | ReinUsesLisp | |
| Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V. | |||
| 2019-12-09 | shader_ir/memory: Implement patch stores | ReinUsesLisp | |
| 2019-12-06 | maxwell_3d: Add tessellation tess level registers | ReinUsesLisp | |
| 2019-12-06 | maxwell_3d: Add tessellation mode register | ReinUsesLisp | |
| 2019-12-06 | maxwell_3d: Add patch vertices register | ReinUsesLisp | |
| 2019-12-06 | shader_bytecode: Remove corrupted character | ReinUsesLisp | |
| 2019-12-06 | Merge pull request #3109 from FernandoS27/new-instr | bunnei | |
| Implement FLO & TXD Instructions on GPU Shaders | |||
| 2019-11-24 | Merge pull request #3098 from ReinUsesLisp/shader-invalidations | bunnei | |
| gl_shader_cache: Miscellaneous changes to shaders | |||
| 2019-11-24 | Merge pull request #3105 from ReinUsesLisp/fix-stencil-reg | bunnei | |
| maxwell_3d: Fix stencil_back_func_mask offset | |||
| 2019-11-22 | gl_shader_cache: Remove dynamic BaseBinding specialization | ReinUsesLisp | |
| 2019-11-22 | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | |
| 2019-11-22 | gl_shader_cache: Specialize local memory size for compute shaders | ReinUsesLisp | |
| Local memory size in compute shaders was stubbed with an arbitary size. This commit specializes local memory size from guest GPU parameters. | |||
| 2019-11-22 | gl_shader_cache: Specialize shader workgroup | ReinUsesLisp | |
| Drop the usage of ARB_compute_variable_group_size and specialize compute shaders instead. This permits compute to run on AMD and Intel proprietary drivers. | |||
| 2019-11-14 | texture_cache: Use a table instead of switch for texture formats | ReinUsesLisp | |
| Use a large flat array to look up texture formats. This allows us to properly implement formats with different component types. It should also be faster. | |||
| 2019-11-14 | Shader_IR: Implement TXD instruction. | Fernando Sahmkow | |
| 2019-11-14 | Shader_IR: Implement FLO instruction. | Fernando Sahmkow | |
| 2019-11-14 | Shader_Bytecode: Add encodings for FLO, SHF and TXD | Fernando Sahmkow | |
| 2019-11-14 | Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles | Fernando Sahmkow | |
| shader: Implement FSWZADD and reimplement SHFL | |||
| 2019-11-13 | maxwell_3d: Fix stencil_back_func_mask offset | ReinUsesLisp | |
| stencil_back_func_mask and stencil_back_mask were misplaced. This commit addresses that issue. | |||
| 2019-11-08 | video_core: Silence implicit conversion warnings | ReinUsesLisp | |
| 2019-11-07 | shader_ir/warp: Implement FSWZADD | ReinUsesLisp | |
| 2019-11-05 | Merge pull request #2914 from FernandoS27/fermi-fix | bunnei | |
| Fermi2D: limit blit area to only available area | |||
| 2019-11-03 | common_func: Use std::array for INSERT_PADDING_* macros. | bunnei | |
| - Zero initialization here is useful for determinism. | |||
| 2019-10-30 | Merge pull request #3050 from FernandoS27/fix-tld4 | Rodrigo Locatti | |
| shader_ir: Fix TLD4 and add bindless variant | |||
| 2019-10-30 | Shader_IR: Fix TLD4 and add Bindless Variant. | Fernando Sahmkow | |
| This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant. | |||
| 2019-10-28 | maxwell_3d/kepler_compute: Remove unused arguments in GetTexture | ReinUsesLisp | |
| 2019-10-28 | video_core/textures: Remove unused index entry in FullTextureInfo | ReinUsesLisp | |
| 2019-10-28 | maxwell_3d: Remove unused method GetStageTextures | ReinUsesLisp | |
| 2019-10-27 | maxwell_3d: Silence implicit conversion warnings | ReinUsesLisp | |
| While we are at it, unify types for dirty reg pointers. | |||
| 2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | |
| 2019-10-25 | Shader_IR: Clang format | Fernando Sahmkow | |
