| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-12-31 | Merge pull request #3239 from ReinUsesLisp/p2r | bunnei | |
| shader/p2r: Implement P2R Pr | |||
| 2019-12-26 | Merge pull request #3228 from ReinUsesLisp/ptp | bunnei | |
| shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S | |||
| 2019-12-25 | Merge pull request #3244 from ReinUsesLisp/vk-fps | Fernando Sahmkow | |
| fixed_pipeline_state: Define structure and loaders | |||
| 2019-12-24 | Merge pull request #3236 from ReinUsesLisp/rasterize-enable | bunnei | |
| gl_rasterizer: Implement RASTERIZE_ENABLE | |||
| 2019-12-22 | maxwell_3d: Add depth bounds registers | ReinUsesLisp | |
| 2019-12-20 | shader/r2p: Refactor P2R to support P2R | ReinUsesLisp | |
| 2019-12-18 | gl_rasterizer: Implement RASTERIZE_ENABLE | ReinUsesLisp | |
| RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it naturally using this. NVN games expect rasterize to be enabled by default, reflect that in our initial GPU state. | |||
| 2019-12-17 | shader_bytecode: Fix TLD4S encoding | ReinUsesLisp | |
| 2019-12-16 | shader/texture: Implement TLD4.PTP | ReinUsesLisp | |
| 2019-12-11 | Shader_Ir: Correct TLD4S encoding and implement f16 flag. | Fernando Sahmkow | |
| 2019-12-11 | Merge pull request #3210 from ReinUsesLisp/memory-barrier | bunnei | |
| shader: Implement MEMBAR.GL | |||
| 2019-12-10 | Maxwell3D: Implement Depth Mode. | Fernando Sahmkow | |
| This commit finishes adding depth mode that was reverted before due to other unresolved issues. | |||
| 2019-12-10 | shader: Implement MEMBAR.GL | ReinUsesLisp | |
| Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V. | |||
| 2019-12-09 | shader_ir/memory: Implement patch stores | ReinUsesLisp | |
| 2019-12-06 | maxwell_3d: Add tessellation tess level registers | ReinUsesLisp | |
| 2019-12-06 | maxwell_3d: Add tessellation mode register | ReinUsesLisp | |
| 2019-12-06 | maxwell_3d: Add patch vertices register | ReinUsesLisp | |
| 2019-12-06 | shader_bytecode: Remove corrupted character | ReinUsesLisp | |
| 2019-12-06 | Merge pull request #3109 from FernandoS27/new-instr | bunnei | |
| Implement FLO & TXD Instructions on GPU Shaders | |||
| 2019-11-24 | Merge pull request #3098 from ReinUsesLisp/shader-invalidations | bunnei | |
| gl_shader_cache: Miscellaneous changes to shaders | |||
| 2019-11-24 | Merge pull request #3105 from ReinUsesLisp/fix-stencil-reg | bunnei | |
| maxwell_3d: Fix stencil_back_func_mask offset | |||
| 2019-11-22 | gl_shader_cache: Remove dynamic BaseBinding specialization | ReinUsesLisp | |
| 2019-11-22 | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | |
| 2019-11-22 | gl_shader_cache: Specialize local memory size for compute shaders | ReinUsesLisp | |
| Local memory size in compute shaders was stubbed with an arbitary size. This commit specializes local memory size from guest GPU parameters. | |||
| 2019-11-22 | gl_shader_cache: Specialize shader workgroup | ReinUsesLisp | |
| Drop the usage of ARB_compute_variable_group_size and specialize compute shaders instead. This permits compute to run on AMD and Intel proprietary drivers. | |||
| 2019-11-14 | texture_cache: Use a table instead of switch for texture formats | ReinUsesLisp | |
| Use a large flat array to look up texture formats. This allows us to properly implement formats with different component types. It should also be faster. | |||
| 2019-11-14 | Shader_IR: Implement TXD instruction. | Fernando Sahmkow | |
| 2019-11-14 | Shader_IR: Implement FLO instruction. | Fernando Sahmkow | |
| 2019-11-14 | Shader_Bytecode: Add encodings for FLO, SHF and TXD | Fernando Sahmkow | |
| 2019-11-14 | Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles | Fernando Sahmkow | |
| shader: Implement FSWZADD and reimplement SHFL | |||
| 2019-11-13 | maxwell_3d: Fix stencil_back_func_mask offset | ReinUsesLisp | |
| stencil_back_func_mask and stencil_back_mask were misplaced. This commit addresses that issue. | |||
| 2019-11-08 | video_core: Silence implicit conversion warnings | ReinUsesLisp | |
| 2019-11-07 | shader_ir/warp: Implement FSWZADD | ReinUsesLisp | |
| 2019-11-05 | Merge pull request #2914 from FernandoS27/fermi-fix | bunnei | |
| Fermi2D: limit blit area to only available area | |||
| 2019-11-03 | common_func: Use std::array for INSERT_PADDING_* macros. | bunnei | |
| - Zero initialization here is useful for determinism. | |||
| 2019-10-30 | Merge pull request #3050 from FernandoS27/fix-tld4 | Rodrigo Locatti | |
| shader_ir: Fix TLD4 and add bindless variant | |||
| 2019-10-30 | Shader_IR: Fix TLD4 and add Bindless Variant. | Fernando Sahmkow | |
| This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant. | |||
| 2019-10-28 | maxwell_3d/kepler_compute: Remove unused arguments in GetTexture | ReinUsesLisp | |
| 2019-10-28 | video_core/textures: Remove unused index entry in FullTextureInfo | ReinUsesLisp | |
| 2019-10-28 | maxwell_3d: Remove unused method GetStageTextures | ReinUsesLisp | |
| 2019-10-27 | maxwell_3d: Silence implicit conversion warnings | ReinUsesLisp | |
| While we are at it, unify types for dirty reg pointers. | |||
| 2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | |
| 2019-10-25 | Shader_IR: Clang format | Fernando Sahmkow | |
| 2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | |
| 2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for ↵ | Fernando Sahmkow | |
| instructions that don't provide it | |||
| 2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ↵ | Fernando Sahmkow | |
| ConstBufferLocker class to shaders. | |||
| 2019-10-24 | shader_bytecode: Make Matcher constexpr capable | Lioncash | |
| Greatly shrinks the amount of generated code for GetDecodeTable(). Collapses an assembly output of 9000+ lines down to ~3621 with Clang, and 6513 down to ~2616 with GCC, given it's now allowed to construct all the entries as a sequence of constant data. | |||
| 2019-10-20 | maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace | ReinUsesLisp | |
| 2019-10-17 | Fermi2D: Use a different formula for delimiting blit areas. | Fernando Sahmkow | |
| 2019-10-17 | Fermi2D: limit blit area to only available area | Fernando Sahmkow | |
| Normaly OpenGL does not care if the areas exceed the texture regions but other backends such as Vulkan do care about the limits of this areas. This PR crops the areas of the blit in order that they don't surpass the limits of the textures. This should help Vulkan and faulty OpenGL drivers | |||
