| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-09-23 | Query Cache: address issues | Fernando Sahmkow | |
| 2023-09-23 | Query Cachge: Fully rework Vulkan's query cache | Fernando Sahmkow | |
| 2023-08-27 | VideoCore: Implement DispatchIndirect | Fernando Sahmkow | |
| 2022-11-29 | engines: Remove unnecessary casts | Lioncash | |
| In a few cases we have some casts that can be trivially removed. | |||
| 2022-11-24 | GPU: Fix buffer cache issue, engine upload not inlining memory in multiline ↵ | Fernando Sahmkow | |
| and pessismistic invalidation. | |||
| 2022-11-13 | Add break for default cases | Kyle Kienapfel | |
| Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return | |||
| 2022-10-19 | Maxwell3D/Puller: Fix regressions and syncing issues. | Fernando Sahmkow | |
| 2022-10-06 | general: Format licenses as per SPDX guidelines | Morph | |
| 2022-10-06 | NVDRV: Further improvements. | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: Refactor fencing system. | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: Refactor syncing. | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: Extra Fixes. | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: implement channels on gpu caches. | Fernando Sahmkow | |
