| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-10-02 | ci: fix new codespell errors | Liam | |
| 2023-08-27 | VideoCore: Implement DispatchIndirect | Fernando Sahmkow | |
| 2023-06-22 | Remove memory allocations in some hot paths | Kelebek1 | |
| 2023-01-01 | MacroHLE: Refactor MacroHLE system. | Fernando Sahmkow | |
| 2023-01-01 | MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect. | Fernando Sahmkow | |
| 2023-01-01 | MacroHLE: Add MultidrawIndirect HLE Macro. | Fernando Sahmkow | |
| 2022-12-19 | dma_pusher: Rework command_headers usage | ameerj | |
| Uses ScratchBuffer and avoids overwriting the command_headers buffer with the prefetch_command_list | |||
| 2022-10-06 | VideoCore: Refactor syncing. | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: implement channels on gpu caches. | Fernando Sahmkow | |
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2020-12-04 | video_core: Resolve more variable shadowing scenarios | Lioncash | |
| Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit. | |||
| 2020-11-07 | video_core: dma_pusher: Remove integrity check on command lists. | bunnei | |
| - This seems to cause softlocks in Breath of the Wild. | |||
| 2020-11-05 | General: Fix clang build | Lioncash | |
| Allows building on clang to work again | |||
| 2020-11-01 | video_core: dma_pusher: Add support for integrity checks. | bunnei | |
| - Log corrupted command lists, rather than crash. | |||
| 2020-11-01 | video_core: dma_pusher: Add support for prefetched command lists. | bunnei | |
| 2020-11-01 | video_core: gpu: Implement WaitFence and IncrementSyncPoint. | bunnei | |
| 2020-05-16 | DmaPusher: Remove dead code in step | David Marcec | |
| 2020-04-27 | VideoCore/GPU: Delegate subchannel engines to the dma pusher. | Fernando Sahmkow | |
| 2020-04-23 | DMAPusher: Propagate multimethod writes into the engines. | Fernando Sahmkow | |
| 2020-04-19 | dma_pusher: Remove reliance on the global system instance | Lioncash | |
| With this, the video core is now has no calls to the global system instance at all. | |||
| 2019-03-20 | gpu: Rewrite virtual memory manager using PageTable. | bunnei | |
| 2019-02-19 | video_core/dma_pusher: Simplyfy Step() logic. | Markus Wick | |
| As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call. This cleans up the Step() logic quite a bit. | |||
| 2019-02-19 | video_core/dma_pusher: The full list of headers at once. | Markus Wick | |
| Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible. This reduces the Memory::* calls by the dma_pusher by a factor of 10. | |||
| 2019-01-30 | video_core/dma_pusher: Silence C4828 warnings | Lioncash | |
| This was previously causing: warning C4828: The file contains a character starting at offset 0xa33 that is illegal in the current source character set (codepage 65001). warnings on Windows when compiling yuzu. | |||
| 2018-11-27 | dma_pushbuffer: Optimize to avoid loop and copy on Push. | bunnei | |
| 2018-11-26 | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | |
| - More accurate impl., fixes Undertale (among other games). | |||
