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path: root/src/video_core/dma_pusher.h
AgeCommit message (Collapse)Author
2020-05-16DmaPusher: Remove dead code in stepDavid Marcec
2020-04-27VideoCore/GPU: Delegate subchannel engines to the dma pusher.Fernando Sahmkow
2020-04-23DMAPusher: Propagate multimethod writes into the engines.Fernando Sahmkow
2020-04-19dma_pusher: Remove reliance on the global system instanceLioncash
With this, the video core is now has no calls to the global system instance at all.
2019-03-20gpu: Rewrite virtual memory manager using PageTable.bunnei
2019-02-19video_core/dma_pusher: Simplyfy Step() logic.Markus Wick
As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call. This cleans up the Step() logic quite a bit.
2019-02-19video_core/dma_pusher: The full list of headers at once.Markus Wick
Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible. This reduces the Memory::* calls by the dma_pusher by a factor of 10.
2019-01-30video_core/dma_pusher: Silence C4828 warningsLioncash
This was previously causing: warning C4828: The file contains a character starting at offset 0xa33 that is illegal in the current source character set (codepage 65001). warnings on Windows when compiling yuzu.
2018-11-27dma_pushbuffer: Optimize to avoid loop and copy on Push.bunnei
2018-11-26gpu: Rewrite GPU command list processing with DmaPusher class.bunnei
- More accurate impl., fixes Undertale (among other games).