| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-02-19 | video_core/dma_pusher: Simplyfy Step() logic. | Markus Wick | |
| As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call. This cleans up the Step() logic quite a bit. | |||
| 2019-02-19 | video_core/dma_pusher: The full list of headers at once. | Markus Wick | |
| Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible. This reduces the Memory::* calls by the dma_pusher by a factor of 10. | |||
| 2019-02-03 | video_core: Assert on invalid GPU to CPU address queries | ReinUsesLisp | |
| 2018-11-27 | dma_pushbuffer: Optimize to avoid loop and copy on Push. | bunnei | |
| 2018-11-27 | gpu: Move command list profiling to DmaPusher::DispatchCalls. | bunnei | |
| 2018-11-26 | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | |
| - More accurate impl., fixes Undertale (among other games). | |||
