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path: root/src/video_core/debug_utils
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2015-07-13Add CiTrace recording support.Tony Wasserka
This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
2015-06-28CitraQt: Cleanup includes.Emmanuel Gil Peyrot
2015-05-30Move video_core/color.h to common/color.harchshift
2015-05-30Move video_core/math.h to common/vector_math.harchshift
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot
2015-05-22Pica: Create 'State' structure and move state memory there.bunnei
2015-05-22OpenGL renderertfarley
2015-05-10Implement I4 texture formatarchshift
@neobrain, could you confirm that this is correct? It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
2015-04-29VideoCore: Remove a superfluous auto variable declaration in debug_utils.Emmanuel Gil Peyrot
2015-04-05Changed occurences of colour to color for consistencyGareth Higgins
2015-03-16VideoCore: Add static_cast around expressions where the compiler doesn’t ↵Emmanuel Gil Peyrot
deduce the right type.
2015-03-07GPU/Textures: Fixed ETC texture decoding.Subv
2015-03-03GPU: Added RGB565/RGB8 framebuffer support and various cleanups.bunnei
- Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger.
2015-02-26GPU: Implemented bits 3 and 1 from the display transfer flags.Subv
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA. Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-25Video core: Fix A4 texture decodingYuri Kunde Schlesner
It was trying to take the LSB from `coarse_x`, which would always be 0 and thus would always return the same texel from each byte. To add insult to the injury, the conditional was actually the wrong way around too. Fixes blocky text in OoT.
2015-02-25Video core: Fix pixelation/blockiness in textures.Yuri Kunde Schlesner
This was caused during morton decoding by me not masking the bits of each coordinate before merging them, so the bits from x could set bits in y if it was >255.
2015-02-17core/video_core: Use in-place construction where possibleLioncash
2015-02-10Asserts: break/crash program, fit to style guide; log.h->assert.harchshift
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
2015-01-13Pica/Rasterizer: Add ETC1 texture decompression support.Tony Wasserka
2014-12-31Pica: Cleanup color conversion.Tony Wasserka
2014-12-31Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.Tony Wasserka
2014-12-31Pica: Fix A4, IA4 and IA8 texture formats.Tony Wasserka
Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
2014-12-29GPU: Bitwise texture swizzlingYuri Kunde Schlesner
Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code.
2014-12-20Pica/DebugUtils: Further cleanups to LookupTexture.Tony Wasserka
2014-12-20Pica/DebugUtils: Fix two warnings.Tony Wasserka
2014-12-20Pica/DebugUtils: Better document LookupTexture.Tony Wasserka
2014-12-20Pica/DebugUtils: Make a number of variables static.Tony Wasserka
Makes for cleaner and faster code.
2014-12-20Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.Tony Wasserka
2014-12-20Pica/DebugUtils: Add an event triggered after loading a vertex.Tony Wasserka
2014-12-20Add support for a ridiculous number of texture formats.Tony Wasserka
2014-12-20Pica: Unify ugly address translation hacks.Tony Wasserka
2014-12-20Pica: Further improve Tev emulation.Tony Wasserka
2014-12-20Pica: Merge texture lookup logic for DebugUtils and Rasterizer.Tony Wasserka
This effectively adds support for a lot texture formats in the rasterizer.
2014-12-20Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.Tony Wasserka
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner
2014-12-09Some code cleanup.Tony Wasserka
2014-12-09citra_qt: Add enhanced texture debugging widgets.Tony Wasserka
Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
2014-12-09citra-qt: Add texture viewer to Pica command list.Tony Wasserka
The texture viewer is enabled when selecting a write command to one of the texture config registers.
2014-12-09Pica/DebugUtils: Add breakpoint functionality.Tony Wasserka
2014-11-30Silence a few -Wsign-compare warnings.Rohit Nirmal
2014-11-19Remove tabs in all files except in skyeye imports and in generated GL codeEmmanuel Gil Peyrot
2014-10-07Fix warnings in video_coreLioncash
2014-09-17Common: Rename the File namespace to FileUtil, to match the filename and ↵Emmanuel Gil Peyrot
prevent collisions.
2014-08-25Pica: Consolidate the primitive assembly code in PrimitiveAssembly and ↵Tony Wasserka
GeometryDumper.
2014-08-25Pica/Rasterizer: Add texturing support.Tony Wasserka
2014-08-25Pica/DebugUtils: Add convenient tev setup printer.Tony Wasserka
2014-08-25Pica: Add support for dumping textures.Tony Wasserka
2014-08-25Pica/citra-qt: Replace command list view and command list debugging code ↵Tony Wasserka
with something more sophisticated.
2014-08-25Pica: Add debug utilities for dumping shaders.Tony Wasserka
2014-08-25Pica: Add debug utility functions for dumping geometry data.Tony Wasserka