| Age | Commit message (Collapse) | Author |
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Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
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Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code.
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Makes for cleaner and faster code.
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This effectively adds support for a lot texture formats in the rasterizer.
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Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
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The texture viewer is enabled when selecting a write command to one of the texture config registers.
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prevent collisions.
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GeometryDumper.
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with something more sophisticated.
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