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path: root/src/video_core/buffer_cache
AgeCommit message (Collapse)Author
2023-05-07Settings: add option to enable / disable reactive flushingFernando Sahmkow
2023-05-07GPU: Add Reactive flushingFernando Sahmkow
2023-05-02video_core: fix build on Apple ClangLiam
2023-05-01BufferCache: Fixes and address feedbackFernando Sahmkow
2023-04-29Buffer Cache: Release stagging buffers on tick frameFernando Sahmkow
2023-04-29Clang: format and ficx compile errors.Fernando Sahmkow
2023-04-29Implement Async downloads in normal and fix a few issues.Fernando Sahmkow
2023-04-29Buffer Cache rework: Setup async downloads.Fernando Sahmkow
2023-04-29Buffer Cache: Fully rework the buffer cache.Fernando Sahmkow
2023-03-29Fixes 'Continous' typoMax Dunbar
2023-03-09Merge pull request #9822 from ameerj/buffcache-ssbo-addrliamwhite
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-05Engines: Implement Accelerate DMA Texture.Fernando Sahmkow
2023-02-25buffer_cache: Add logic for non-NVN storage buffer trackingameerj
2023-02-21svc: Fix type consistency (exposed on macOS)Merry
2023-02-19Merge pull request #9588 from liamwhite/bylaws-revertsliamwhite
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-08buffer_base: Partially revert changes from #9559ameerj
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-01-07Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"Liam
This reverts commit 9e2997c4b6456031622602002924617690e32a13.
2023-01-06Merge pull request #9535 from bylaws/masterFernando S
Port over several shader-compiler fixes from skyline
2023-01-05Run clang-formatBilly Laws
2023-01-05Vulkan, OpenGL: Hook up storage buffer alignment codeBilly Laws
2023-01-05BufferBase: Don't ignore GPU pages.Fernando Sahmkow
2023-01-01MacroHLE: Final cleanup and fixes.Fernando Sahmkow
2023-01-01RasterizerMemory: Add filtering for flushing/invalidation operations.Fernando Sahmkow
2023-01-01Revert Buffer cache changes and setup additional macros.Fernando Sahmkow
2023-01-01MacroHLE: Refactor MacroHLE system.Fernando Sahmkow
2023-01-01MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.Fernando Sahmkow
2023-01-01MacroHLE: Add MultidrawIndirect HLE Macro.Fernando Sahmkow
2022-12-28Merge pull request #9423 from vonchenplus/vulkan_quad_stripliamwhite
video_core: Implement all vulkan topology
2022-12-26video_core: Implement vulkan QuadStrip topologyFengChen
2022-12-19scratch_buffer: Explicitly defing resize and resize_destructive functionsameerj
resize keeps previous data intact when the buffer grows resize_destructive destroys the previous data when the buffer grows
2022-12-19buffer_cache: Use Common::ScratchBuffer for ImmediateBuffer usageameerj
2022-12-08video_core: Implement maxwell3d draw manager and split draw logicFeng Chen
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
general: fix compile for Apple Clang
2022-11-24GPU: Fix buffer cache issue, engine upload not inlining memory in multiline ↵Fernando Sahmkow
and pessismistic invalidation.
2022-11-22general: fix compile for Apple ClangLiam
2022-11-15video_core: Reimplement inline index buffer bindingFeng Chen
2022-10-07Update 3D regsKelebek1
2022-10-06General: Fix compilation for GCCLiam White
2022-10-06Buffer Cache: Deduce vertex array limit from memory layout when limit is the ↵Fernando Sahmkow
highest possible.
2022-10-06Buffer Cache: Basic fixes.Fernando Sahmkow
2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow
2022-08-25video_core: add option for pessimistic flushingLiam
2022-08-19code: dodge PAGE_SIZE #defineKyle Kienapfel
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number This is great except in yuzu we're using PAGE_SIZE as a variable Specific example `static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;` PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables. Simply deleted the underscores, and then added YUZU_ prefix Might be worth noting that there are multiple uses in different classes/namespaces This list may not be exhaustive Core::Memory 12 bits (4096) QueryCacheBase 12 bits ShaderCache 14 bits (16384) TextureCache 20 bits (1048576, or 1MB) Fixes #8779
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-14buffer_cache: cap vertex buffer sizesLiam
2022-03-25Garbage Collection: Final tuning.Fernando Sahmkow
2022-03-25Buffer Cache: Tune to the levels of the new GC.Fernando Sahmkow
2022-03-23buffer_cache: reset cached write bits after flushing invalidationsLiam