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path: root/src/video_core/buffer_cache
AgeCommit message (Collapse)Author
2022-11-24GPU: Fix buffer cache issue, engine upload not inlining memory in multiline ↵Fernando Sahmkow
and pessismistic invalidation.
2022-11-15video_core: Reimplement inline index buffer bindingFeng Chen
2022-10-07Update 3D regsKelebek1
2022-10-06General: Fix compilation for GCCLiam White
2022-10-06Buffer Cache: Deduce vertex array limit from memory layout when limit is the ↵Fernando Sahmkow
highest possible.
2022-10-06Buffer Cache: Basic fixes.Fernando Sahmkow
2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow
2022-08-25video_core: add option for pessimistic flushingLiam
2022-08-19code: dodge PAGE_SIZE #defineKyle Kienapfel
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number This is great except in yuzu we're using PAGE_SIZE as a variable Specific example `static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;` PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables. Simply deleted the underscores, and then added YUZU_ prefix Might be worth noting that there are multiple uses in different classes/namespaces This list may not be exhaustive Core::Memory 12 bits (4096) QueryCacheBase 12 bits ShaderCache 14 bits (16384) TextureCache 20 bits (1048576, or 1MB) Fixes #8779
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-14buffer_cache: cap vertex buffer sizesLiam
2022-03-25Garbage Collection: Final tuning.Fernando Sahmkow
2022-03-25Buffer Cache: Tune to the levels of the new GC.Fernando Sahmkow
2022-03-23buffer_cache: reset cached write bits after flushing invalidationsLiam
2022-03-21Merge pull request #8048 from ameerj/include-purgebunnei
general: Reduce unused includes across the project
2022-03-20Merge pull request #7812 from FernandoS27/made-straight-from-the-nutbunnei
BufferCache: Find direction of the stream buffer increase.
2022-03-20BufferCache: Find direction of the stream buffer increase.Fernando Sahmkow
2022-03-19video_core: Reduce unused includesameerj
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow
2022-01-27buffer_cache: Reduce stream buffer allocations when expanding from the leftameerj
The existing stream buffer optimization accounts for size increases at the end of the allocated buffer. This adds the same optimization, increasing the size from the beginning of the buffer as well to reduce buffer allocations when expanding the same buffer from the left.
2021-11-16VulkanBufferCache: Avoid adding barriers between multiple copies.Fernando Sahmkow
2021-09-19buffer_cache: Minor fixesameerj
Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
2021-08-29Garbage Collection: Make it more agressive on high priority mode.Fernando Sahmkow
2021-08-29Garbage Collection: Adress Feedback.Fernando Sahmkow
2021-08-28Garbage Collection: enable as default, eliminate option.Fernando Sahmkow
2021-08-28VideoCore: Rework Garbage Collection.Fernando Sahmkow
2021-07-27buffer_cache: Remove unused small_vector in CommitAsyncFlushesHigh()Lioncash
Given this is non-trivial, the constructor is required to execute, so this removes a bit of redundant codegen.
2021-07-25Merge pull request #6585 from ameerj/hadesbunnei
Shader Decompiler Rewrite
2021-07-22buffer_cache: Fix debugging leftoverReinUsesLisp
2021-07-22buffer_cache: Fix size reductions not having in mind bind sizesReinUsesLisp
A buffer binding can change between shaders without changing the shaders. This lead to outdated bindings on OpenGL.
2021-07-22buffer_cache: Invalidate fast buffers on computeReinUsesLisp
2021-07-22buffer_cache: Fix copy based uniform bindings trackingReinUsesLisp
2021-07-22buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp
Increases performance significantly on certain titles.
2021-07-22buffer_cache: Mark uniform buffers as dirty if any enable bit changesReinUsesLisp
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-07-22spirv: Implement image buffersReinUsesLisp
2021-07-22shader: Interact texture buffers with buffer cacheReinUsesLisp
2021-07-20buffer_cache: Simplify clear logicReinUsesLisp
Use existing helper functions and avoid looping when only one buffer has to be active.
2021-07-15Buffer cache: Fixes, Clang and Feedback.Fernando Sahmkow
2021-07-14Buffer Cache: Fixes to DMA Copy.Fernando Sahmkow
2021-07-14BufferCache: fix clearing on forced download.Fernando Sahmkow
2021-07-13DMAEngine: Accelerate BufferClearFernando Sahmkow
2021-07-12accelerateDMA: Fixes and feedback.Fernando Sahmkow
2021-07-11accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow
2021-07-10Buffer Cache: Address Feedback.Fernando Sahmkow
2021-07-09Buffer Cache: Fix GCC copmpile errorFernando Sahmkow
2021-07-09BufferCache: Additional download fixes.Fernando Sahmkow