| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-11-24 | GPU: Fix buffer cache issue, engine upload not inlining memory in multiline ↵ | Fernando Sahmkow | |
| and pessismistic invalidation. | |||
| 2022-11-15 | video_core: Reimplement inline index buffer binding | Feng Chen | |
| 2022-10-07 | Update 3D regs | Kelebek1 | |
| 2022-10-06 | General: Fix compilation for GCC | Liam White | |
| 2022-10-06 | Buffer Cache: Deduce vertex array limit from memory layout when limit is the ↵ | Fernando Sahmkow | |
| highest possible. | |||
| 2022-10-06 | Buffer Cache: Basic fixes. | Fernando Sahmkow | |
| 2022-10-06 | DMA & InlineToMemory Engines Rework. | bunnei | |
| 2022-10-06 | VideoCore: Refactor fencing system. | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: implement channels on gpu caches. | Fernando Sahmkow | |
| 2022-08-25 | video_core: add option for pessimistic flushing | Liam | |
| 2022-08-19 | code: dodge PAGE_SIZE #define | Kyle Kienapfel | |
| Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number This is great except in yuzu we're using PAGE_SIZE as a variable Specific example `static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;` PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables. Simply deleted the underscores, and then added YUZU_ prefix Might be worth noting that there are multiple uses in different classes/namespaces This list may not be exhaustive Core::Memory 12 bits (4096) QueryCacheBase 12 bits ShaderCache 14 bits (16384) TextureCache 20 bits (1048576, or 1MB) Fixes #8779 | |||
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2022-04-14 | buffer_cache: cap vertex buffer sizes | Liam | |
| 2022-03-25 | Garbage Collection: Final tuning. | Fernando Sahmkow | |
| 2022-03-25 | Buffer Cache: Tune to the levels of the new GC. | Fernando Sahmkow | |
| 2022-03-23 | buffer_cache: reset cached write bits after flushing invalidations | Liam | |
| 2022-03-21 | Merge pull request #8048 from ameerj/include-purge | bunnei | |
| general: Reduce unused includes across the project | |||
| 2022-03-20 | Merge pull request #7812 from FernandoS27/made-straight-from-the-nut | bunnei | |
| BufferCache: Find direction of the stream buffer increase. | |||
| 2022-03-20 | BufferCache: Find direction of the stream buffer increase. | Fernando Sahmkow | |
| 2022-03-19 | video_core: Reduce unused includes | ameerj | |
| 2022-02-01 | Rasterizer: Refactor inlineToMemory. | Fernando Sahmkow | |
| 2022-01-29 | Rasterizer: Implement Inline2Memory Acceleration. | Fernando Sahmkow | |
| 2022-01-27 | buffer_cache: Reduce stream buffer allocations when expanding from the left | ameerj | |
| The existing stream buffer optimization accounts for size increases at the end of the allocated buffer. This adds the same optimization, increasing the size from the beginning of the buffer as well to reduce buffer allocations when expanding the same buffer from the left. | |||
| 2021-11-16 | VulkanBufferCache: Avoid adding barriers between multiple copies. | Fernando Sahmkow | |
| 2021-09-19 | buffer_cache: Minor fixes | ameerj | |
| Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation. | |||
| 2021-08-29 | Garbage Collection: Make it more agressive on high priority mode. | Fernando Sahmkow | |
| 2021-08-29 | Garbage Collection: Adress Feedback. | Fernando Sahmkow | |
| 2021-08-28 | Garbage Collection: enable as default, eliminate option. | Fernando Sahmkow | |
| 2021-08-28 | VideoCore: Rework Garbage Collection. | Fernando Sahmkow | |
| 2021-07-27 | buffer_cache: Remove unused small_vector in CommitAsyncFlushesHigh() | Lioncash | |
| Given this is non-trivial, the constructor is required to execute, so this removes a bit of redundant codegen. | |||
| 2021-07-25 | Merge pull request #6585 from ameerj/hades | bunnei | |
| Shader Decompiler Rewrite | |||
| 2021-07-22 | buffer_cache: Fix debugging leftover | ReinUsesLisp | |
| 2021-07-22 | buffer_cache: Fix size reductions not having in mind bind sizes | ReinUsesLisp | |
| A buffer binding can change between shaders without changing the shaders. This lead to outdated bindings on OpenGL. | |||
| 2021-07-22 | buffer_cache: Invalidate fast buffers on compute | ReinUsesLisp | |
| 2021-07-22 | buffer_cache: Fix copy based uniform bindings tracking | ReinUsesLisp | |
| 2021-07-22 | buffer_cache: Reduce uniform buffer size from shader usage | ReinUsesLisp | |
| Increases performance significantly on certain titles. | |||
| 2021-07-22 | buffer_cache: Mark uniform buffers as dirty if any enable bit changes | ReinUsesLisp | |
| 2021-07-22 | shader: Initial OpenGL implementation | ReinUsesLisp | |
| 2021-07-22 | spirv: Implement image buffers | ReinUsesLisp | |
| 2021-07-22 | shader: Interact texture buffers with buffer cache | ReinUsesLisp | |
| 2021-07-20 | buffer_cache: Simplify clear logic | ReinUsesLisp | |
| Use existing helper functions and avoid looping when only one buffer has to be active. | |||
| 2021-07-15 | Buffer cache: Fixes, Clang and Feedback. | Fernando Sahmkow | |
| 2021-07-14 | Buffer Cache: Fixes to DMA Copy. | Fernando Sahmkow | |
| 2021-07-14 | BufferCache: fix clearing on forced download. | Fernando Sahmkow | |
| 2021-07-13 | DMAEngine: Accelerate BufferClear | Fernando Sahmkow | |
| 2021-07-12 | accelerateDMA: Fixes and feedback. | Fernando Sahmkow | |
| 2021-07-11 | accelerateDMA: Accelerate Buffer Copies. | Fernando Sahmkow | |
| 2021-07-10 | Buffer Cache: Address Feedback. | Fernando Sahmkow | |
| 2021-07-09 | Buffer Cache: Fix GCC copmpile error | Fernando Sahmkow | |
| 2021-07-09 | BufferCache: Additional download fixes. | Fernando Sahmkow | |
