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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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shader_recompiler
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2021-07-22
glasm: Changes to GLASM register allocator and emit context
ReinUsesLisp
2021-07-22
glasm: Add GLASM backend infrastructure
ReinUsesLisp
2021-07-22
shader: ISET.X implementation
ameerj
2021-07-22
shader: Fixup SPIR-V emit header namespaces
ReinUsesLisp
2021-07-22
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
shader: Stub SR_AFFINITY
FernandoS27
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
spirv: Be aware of NAN unaware drivers
ReinUsesLisp
2021-07-22
spirv: Add SSBO read fallbacks when no aliasing is available
ReinUsesLisp
2021-07-22
spirv: Add OpKill fallback to demote
ReinUsesLisp
2021-07-22
spirv: Do not enable ShaderLayer
ReinUsesLisp
2021-07-22
spirv: Enable DemoteToHelperInvocationEXT only when supported
ReinUsesLisp
2021-07-22
spirv: Use OriginLowerLeft when requested
ReinUsesLisp
2021-07-22
spirv: Only add image operands mask when needed
ReinUsesLisp
2021-07-22
spirv: Workaround image unsigned offset bug
ReinUsesLisp
2021-07-22
spirv: Add int8 and int16 capabilities only when supported
ReinUsesLisp
2021-07-22
spirv: Add integer clamping workarounds
ReinUsesLisp
2021-07-22
spirv: Implement int8 and int16 conversion fallbacks
ReinUsesLisp
2021-07-22
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
spirv: Desambiguate descriptor names
ReinUsesLisp
2021-07-22
shader: Add OpenGL shader profile options
ReinUsesLisp
2021-07-22
shader: Remove shader util
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
shader: Implement delegation of Exit to dispatcher on CFG
FernandoS27
2021-07-22
shader: Fix IADD3.CC
ameerj
2021-07-22
shader: Fix BFE s32 undefined check
ameerj
2021-07-22
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...
ReinUsesLisp
2021-07-22
shader: Fix storage type when reading patches on tess control
ReinUsesLisp
2021-07-22
shader: Fix VMNMX selector B
ReinUsesLisp
2021-07-22
shader: Increase the maximum number of storage buffers
ReinUsesLisp
2021-07-22
shader: Remove identity removal pass for better build times
ReinUsesLisp
2021-07-22
shader: Add more strict validation the pass
ReinUsesLisp
2021-07-22
shader: Fix forward referencing identity instructions when inserting phi
ReinUsesLisp
2021-07-22
shader: Remove invalidated blocks in dead code elimination pass
ReinUsesLisp
2021-07-22
shader: Add missing UndoUse case for GetSparseFromOp
ReinUsesLisp
2021-07-22
shader: Simplify code in opcodes.h to fix Intellisense
ReinUsesLisp
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Refactor atomic_operations_global_memory
ameerj
2021-07-22
shader: add missing include guard in half_floating_point_helper.h
ameerj
2021-07-22
shader: Fix gcc warnings
ReinUsesLisp
2021-07-22
shader: Inline common Value getters
ReinUsesLisp
2021-07-22
shader: Intrusively store in a block if it's sealed or not
ReinUsesLisp
2021-07-22
cmake: Link to common in shader_recompiler
ReinUsesLisp
2021-07-22
shader: Improve goto removal algorithm complexity
ReinUsesLisp
2021-07-22
shader: Use memset to reset instruction arguments
ReinUsesLisp
2021-07-22
shader: Inline common Value functions into the header
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
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