index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
Age
Commit message (
Expand
)
Author
2021-07-22
spirv: Workaround image unsigned offset bug
ReinUsesLisp
2021-07-22
spirv: Add int8 and int16 capabilities only when supported
ReinUsesLisp
2021-07-22
spirv: Add integer clamping workarounds
ReinUsesLisp
2021-07-22
spirv: Implement int8 and int16 conversion fallbacks
ReinUsesLisp
2021-07-22
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
spirv: Desambiguate descriptor names
ReinUsesLisp
2021-07-22
shader: Add OpenGL shader profile options
ReinUsesLisp
2021-07-22
shader: Remove shader util
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
shader: Implement delegation of Exit to dispatcher on CFG
FernandoS27
2021-07-22
shader: Fix IADD3.CC
ameerj
2021-07-22
shader: Fix BFE s32 undefined check
ameerj
2021-07-22
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...
ReinUsesLisp
2021-07-22
shader: Fix storage type when reading patches on tess control
ReinUsesLisp
2021-07-22
shader: Fix VMNMX selector B
ReinUsesLisp
2021-07-22
shader: Increase the maximum number of storage buffers
ReinUsesLisp
2021-07-22
shader: Remove identity removal pass for better build times
ReinUsesLisp
2021-07-22
shader: Add more strict validation the pass
ReinUsesLisp
2021-07-22
shader: Fix forward referencing identity instructions when inserting phi
ReinUsesLisp
2021-07-22
shader: Remove invalidated blocks in dead code elimination pass
ReinUsesLisp
2021-07-22
shader: Add missing UndoUse case for GetSparseFromOp
ReinUsesLisp
2021-07-22
shader: Simplify code in opcodes.h to fix Intellisense
ReinUsesLisp
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Refactor atomic_operations_global_memory
ameerj
2021-07-22
shader: add missing include guard in half_floating_point_helper.h
ameerj
2021-07-22
shader: Fix gcc warnings
ReinUsesLisp
2021-07-22
shader: Inline common Value getters
ReinUsesLisp
2021-07-22
shader: Intrusively store in a block if it's sealed or not
ReinUsesLisp
2021-07-22
cmake: Link to common in shader_recompiler
ReinUsesLisp
2021-07-22
shader: Improve goto removal algorithm complexity
ReinUsesLisp
2021-07-22
shader: Use memset to reset instruction arguments
ReinUsesLisp
2021-07-22
shader: Inline common Value functions into the header
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Move siblings check to a separate function and comment them out
ReinUsesLisp
2021-07-22
shader: Intrusively store register values in block for SSA pass
ReinUsesLisp
2021-07-22
shader: Inline common Opcode and Inst functions
ReinUsesLisp
2021-07-22
shader: Inline common IR::Block methods
ReinUsesLisp
2021-07-22
shader: Use a small_vector for phi blocks
ReinUsesLisp
2021-07-22
shader: Calculate number of arguments in an opcode at compile time
ReinUsesLisp
2021-07-22
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
shader: Add constant propagation for arithmetic right shifts
ReinUsesLisp
2021-07-22
shader: Simplify code for local memory
ReinUsesLisp
2021-07-22
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
spirv: Fix ViewportMask
ReinUsesLisp
2021-07-22
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement F2F (Imm)
FernandoS27
2021-07-22
shader: Implement IADD3.CC/.X
FernandoS27
2021-07-22
shader: Address feedback
FernandoS27
[prev]
[next]