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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2021-07-22
shader: Move recursive SSA rewrite to the heap
ReinUsesLisp
2021-07-22
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
shader: Abstract breadth searches and use the abstraction
ReinUsesLisp
2021-07-22
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
It may generate better code on some compilers and it's easier to handle.
2021-07-22
shader: Rework global memory tracking to use breadth-first search
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Address Feedback
FernandoS27
2021-07-22
shader: Implement SR_LaneId
FernandoS27
2021-07-22
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
shader: Mark SSBOs as written when they are
FernandoS27
2021-07-22
shader: Implement ViewportIndex
FernandoS27
2021-07-22
shader: Fold composite extract
FernandoS27
2021-07-22
shader: Fold comparisons and Pack/Unpack16
FernandoS27
2021-07-22
shader: Fix constant propagation to use reverse post order
ReinUsesLisp
2021-07-22
shader: Implement ClipDistance
FernandoS27
2021-07-22
shader: Implement ImageGradient
FernandoS27
2021-07-22
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
shader: Implement TLD
FernandoS27
2021-07-22
shader: Add PointCoord attribute
FernandoS27
2021-07-22
shader: Add PointSize attribute
ameerj
2021-07-22
shader: Implement FSWZADD
ameerj
2021-07-22
shader: Implement BRX
FernandoS27
2021-07-22
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-22
shader: Implement front face
ReinUsesLisp
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-22
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
shader: Implement SHFL
ameerj
2021-07-22
shader: Track first bindless argument instead of the instruction itself
ReinUsesLisp
2021-07-22
shader: Fix F2I
FernandoS27
2021-07-22
shader: Implement VOTE
ameerj
2021-07-22
shader: Fold interpolation multiplications
ReinUsesLisp
2021-07-22
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-22
shader: Implement F2F
FernandoS27
2021-07-22
shader: Add missing fp64 usage flags
ReinUsesLisp
2021-07-22
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2021-07-22
shader: Fix floating point comparison for FP16
FernandoS27
2021-07-22
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-22
shader: Implement I2F
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Reorder phi nodes when redefined as undefined opcodes
ReinUsesLisp
2021-07-22
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
shader: Implement FCMP
ameerj
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-22
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
shader: Implement HADD2
ReinUsesLisp
2021-07-22
shader: Implement SEL
ameerj
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