| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
| 2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow | |
| 2021-10-31 | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow | |
| 2021-07-22 | shader: Avoid usage of C++20 ranges to build in clang | ReinUsesLisp | |
| 2021-07-22 | shader: Move loop safety tests to code emission | ReinUsesLisp | |
| 2021-07-22 | shader: Fix loop safety to SSA pass | ReinUsesLisp | |
| 2021-07-22 | shader: Add shader loop safety check settings | lat9nq | |
| Also add a setting for enable Nsight Aftermath. | |||
| 2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | |
| 2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
| This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
| 2021-07-22 | shader: Fix forward referencing identity instructions when inserting phi | ReinUsesLisp | |
| 2021-07-22 | shader: Intrusively store in a block if it's sealed or not | ReinUsesLisp | |
| 2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp | |
| 2021-07-22 | shader: Intrusively store register values in block for SSA pass | ReinUsesLisp | |
| 2021-07-22 | shader: Fix Phi node types | ReinUsesLisp | |
| 2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
| Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
| 2021-07-22 | shader: Move recursive SSA rewrite to the heap | ReinUsesLisp | |
| 2021-07-22 | shader: Address feedback | FernandoS27 | |
| 2021-07-22 | shader: Address Feedback | FernandoS27 | |
| 2021-07-22 | shader: Improve VOTE.VTG stub | FernandoS27 | |
| 2021-07-22 | shader: Implement BRX | FernandoS27 | |
| 2021-07-22 | shader: Add partial rasterizer integration | ReinUsesLisp | |
| 2021-07-22 | shader: Reorder phi nodes when redefined as undefined opcodes | ReinUsesLisp | |
| 2021-07-22 | shader: Implement CAL inlining function calls | ReinUsesLisp | |
| 2021-07-22 | shader: Implement SEL | ameerj | |
| 2021-07-22 | shader: Support SSA loops on IR | ReinUsesLisp | |
| 2021-07-22 | shader: Misc fixes | ReinUsesLisp | |
| 2021-07-22 | shader: Initial implementation of an AST | ReinUsesLisp | |
| 2021-07-22 | shader: Properly store phi on Inst | ReinUsesLisp | |
| 2021-07-22 | shader: Add pools and rename files | ReinUsesLisp | |
| 2021-07-22 | shader: Remove illegal character in SSA pass | ReinUsesLisp | |
| 2021-07-22 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | |
| 2021-07-22 | shader: SSA and dominance | ReinUsesLisp | |
