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path: root/src/shader_recompiler/ir_opt/rescaling_pass.cpp
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2022-03-20shader_recompiler: Reduce unused includesameerj
2022-03-12rescaling_pass: Fix rescaling Color2DArray ImageFetch offsetsameerj
ImageFetch offsets for 2D array coordinates have a different composite size than the coordinates. The rescaling pass was not taking this into account. Fixes broken shaders when scaling is enabled in Astral Chain, and likely other titles.
2021-11-16ShaderCache: Better fix for Shuffling gl_FragCoordFernando Sahmkow
2021-11-16Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and ↵FernandoS27
make reaper more agressive on 4Gb GPUs.
2021-11-16rescaling_pass: Fix IR errors when unscalable texture types are encounteredameerj
2021-11-16rescaling_pass: Logic simplification and minor style cleanupameerj
2021-11-16rescaling_pass: Scale ImageFetch offset if it existsameerj
Plus some code deduplication
2021-11-16rescaling_pass: Enable PatchImageQueryDimensions on fragment stagesameerj
2021-11-16gl_texture_cache/rescaling_pass: minor cleanupameerj
2021-11-16rescaling_pass: Fix and simplify shuffle/fragcoord passameerj
2021-11-16Shader: Don't rescale FragCoord if used by ShuffleFernando Sahmkow
2021-11-16RescalingPass: Agregate pixels on texelFetch while on Fragment ShaderFernando Sahmkow
2021-11-16shader: Fix TextureSize check on rescaling.Fernando Sahmkow
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp
Thanks for everything!
2021-11-16shader: Properly blacklist and scale image loadsReinUsesLisp
2021-11-16shader/rescaling_pass: Patch more instructionsReinUsesLisp
2021-11-16shader: Fix rescaling passReinUsesLisp
2021-11-16shader: Fix resolution scaling passReinUsesLisp
2021-11-16ShaderDecompiler: Add initial support for rescaling.Fernando Sahmkow