| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Fix FSwizzleAdd folding when going through phi nodes | ReinUsesLisp | |
| 2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
| This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
| 2021-07-22 | shader: Fix BFE s32 undefined check | ameerj | |
| Our unit tests were hitting this exception. | |||
| 2021-07-22 | shader: Fix error checking in bitfieldExtract and implement bitfieldInsert ↵ | ReinUsesLisp | |
| folding | |||
| 2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp | |
| 2021-07-22 | shader: Add constant propagation for arithmetic right shifts | ReinUsesLisp | |
| 2021-07-22 | shader: Add coarse derivatives | FernandoS27 | |
| 2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 | |
| 2021-07-22 | shader: Add constant propagation for *&^| binary operations | ReinUsesLisp | |
| 2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
| Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
| 2021-07-22 | shader: Address Feedback | FernandoS27 | |
| 2021-07-22 | shader: Fold composite extract | FernandoS27 | |
| 2021-07-22 | shader: Fold comparisons and Pack/Unpack16 | FernandoS27 | |
| 2021-07-22 | shader: Fix constant propagation to use reverse post order | ReinUsesLisp | |
| 2021-07-22 | shader: Refactor PTP and other minor changes | ReinUsesLisp | |
| 2021-07-22 | shader: Implement TLD4.PTP | FernandoS27 | |
| 2021-07-22 | shader: Implement TLD4 and TLD4_B | FernandoS27 | |
| 2021-07-22 | shader: Fold interpolation multiplications | ReinUsesLisp | |
| 2021-07-22 | shader: Implement DMNMX, DSET, DSETP | ameerj | |
| 2021-07-22 | shader: Implement CAL inlining function calls | ReinUsesLisp | |
| 2021-07-22 | shader: Partial implementation of LDC | ReinUsesLisp | |
| 2021-07-22 | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | |
| 2021-07-22 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | |
| 2021-07-22 | shader: Add XMAD multiplication folding optimization | ReinUsesLisp | |
| 2021-07-22 | spirv: Initial bindings support | ReinUsesLisp | |
| 2021-07-22 | shader: Misc fixes | ReinUsesLisp | |
| 2021-07-22 | shader: Initial implementation of an AST | ReinUsesLisp | |
| 2021-07-22 | shader: Better constant folding | ReinUsesLisp | |
| 2021-07-22 | shader: Make typed IR | ReinUsesLisp | |
| 2021-07-22 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | |
