| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-01-05 | Run clang-format | Billy Laws | |
| 2023-01-05 | shader_recompiler: Add support for lowering geometry passthrough | Billy Laws | |
| Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support. | |||
| 2023-01-05 | shader_recompiler: Align SSBO offsets to meet host requirements | Billy Laws | |
| We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. | |||
| 2022-12-01 | shader_recompiler: add gl_Layer translation GS for older hardware | Liam | |
| 2022-11-11 | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | |
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2021-08-30 | structured_control_flow: Conditionally invoke demote reorder pass | ameerj | |
| This is only needed on select drivers when a fragment shader discards/demotes. | |||
| 2021-07-22 | shader: Add support for native 16-bit floats | ReinUsesLisp | |
