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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2021-07-22
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-22
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
shader: Fix Array Indices in TEX/TLD4
FernandoS27
2021-07-22
shader: Implement FragDepth
FernandoS27
2021-07-22
shader: Implement TLD4S.
FernandoS27
2021-07-22
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
shader: Implement SHFL
ameerj
2021-07-22
shader: Properly insert Prologue instruction
ReinUsesLisp
2021-07-22
shader: Minor style nits
ReinUsesLisp
2021-07-22
shader: Fix F2I
FernandoS27
2021-07-22
shader: Implement NDC [-1, 1], attribute types and default varying ↵
ReinUsesLisp
initialization
2021-07-22
shader: Implement VOTE
ameerj
2021-07-22
shader: Fix TEX mask
ReinUsesLisp
2021-07-22
shader: Better but still partial interpolation support
ReinUsesLisp
2021-07-22
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-22
shader: Implement FADD32I
FernandoS27
2021-07-22
shader: Implement F2F
FernandoS27
2021-07-22
shader: Implement DMUL and DFMA
ameerj
Also add a missing const on DADD
2021-07-22
shader: Add FP64 register load/store helpers
ameerj
2021-07-22
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2021-07-22
shader: Fix floating point comparison for FP16
FernandoS27
2021-07-22
shader: Implement HSETP2
FernandoS27
2021-07-22
shader: Implement HSET2
FernandoS27
2021-07-22
shader: Implement HMUL2
FernandoS27
2021-07-22
shader: Implement HFMA2
FernandoS27
2021-07-22
shader: Refactor half floating instructions
FernandoS27
2021-07-22
shader: Implement I2F
ReinUsesLisp
2021-07-22
shader: Implement ISCADD (imm)
ReinUsesLisp
2021-07-22
shader: Implement LOP32I
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Implement DADD
ameerj
2021-07-22
shader: Implement CSET and CSETP
ameerj
2021-07-22
shader: Fix instruction transitions in and out of Phi
ReinUsesLisp
2021-07-22
shader: Implement FSET and FSETP
ameerj
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22
shader: Implement TEXS
ReinUsesLisp
2021-07-22
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
shader: Implement FMNMX
ameerj
And add a const in FCMP
2021-07-22
shader: Fix rebase issue
ReinUsesLisp
2021-07-22
shader: Implement FCMP
ameerj
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-22
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
shader: Implement R2P
ameerj
2021-07-22
shader: Implement SHF
ameerj
2021-07-22
shader: Implement LEA
ameerj
2021-07-22
shader: Deduplicate HADD2 code
ReinUsesLisp
2021-07-22
shader: Implement I2I
ameerj
2021-07-22
shader: Implement HADD2
ReinUsesLisp
2021-07-22
shader: Implement LOP and LOP3
ameerj
2021-07-22
shader: Implement IADD3
ameerj
2021-07-22
shader: Implement PSETP
ameerj
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