| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | |
| When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | |||
| 2021-07-22 | shader: Address feedback | FernandoS27 | |
| 2021-07-22 | shader: Implement F2F (Imm) | FernandoS27 | |
| 2021-07-22 | shader: Implement IADD3.CC/.X | FernandoS27 | |
| 2021-07-22 | shader: Add coarse derivatives | FernandoS27 | |
| 2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 | |
| 2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 | |
| 2021-07-22 | shader: Fix Phi node types | ReinUsesLisp | |
| 2021-07-22 | shader: Fix memory barriers | ReinUsesLisp | |
| 2021-07-22 | shader: Implement BFE and BFI CC | ameerj | |
| Fix two bugs in BFI. | |||
| 2021-07-22 | shader: Implement SampleMask | ReinUsesLisp | |
| 2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | |
| 2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | |
| 2021-07-22 | shader: Implement transform feedbacks and define file format | ReinUsesLisp | |
| 2021-07-22 | shader: Document and relax cache control on surface instructions | ReinUsesLisp | |
| 2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp | |
| 2021-07-22 | shader: Implement OUT | ReinUsesLisp | |
| 2021-07-22 | internal_stage_buffer_entry_read: Remove pragma optimize off | lat9nq | |
| 2021-07-22 | shader: Stub SR_INVOCATION_INFO | ReinUsesLisp | |
| 2021-07-22 | shader: Stub ISBERD | ReinUsesLisp | |
| 2021-07-22 | shader: Fix CC in I2I | ReinUsesLisp | |
| 2021-07-22 | shader: Simplify FLO and throw on CC | ReinUsesLisp | |
| 2021-07-22 | shader: Mark blocks with no end branch as unreachable | ReinUsesLisp | |
| 2021-07-22 | shader: Implement LOP CC | ReinUsesLisp | |
| 2021-07-22 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | |
| 2021-07-22 | shader: Apply sign bit in FCMP (imm) | ReinUsesLisp | |
| 2021-07-22 | shader: Implement ATOM/S and RED | ameerj | |
| 2021-07-22 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | |
| 2021-07-22 | shader: Mark ImageWrite with side effects | ReinUsesLisp | |
| 2021-07-22 | shader: Implement CC for ISET, FSET, PSET, CSET, and DSET | FernandoS27 | |
| Throw when other instructions are missing CC. | |||
| 2021-07-22 | shader: Remove outdated comment in F2I | ReinUsesLisp | |
| 2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp | |
| 2021-07-22 | shader: Fix Windows build issues | ReinUsesLisp | |
| 2021-07-22 | shader: Address feedback + clang format | lat9nq | |
| 2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
| Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
| 2021-07-22 | shader: Fix FCMP immediate variant | ReinUsesLisp | |
| 2021-07-22 | shader: Fix dangling labels | ReinUsesLisp | |
| 2021-07-22 | shader: Fix F2I | ReinUsesLisp | |
| 2021-07-22 | shader: Address feedback | FernandoS27 | |
| 2021-07-22 | shader: Implement indexed attributes | FernandoS27 | |
| 2021-07-22 | shader: Implement AL2P | FernandoS27 | |
| 2021-07-22 | shader: Fix BRX tracking | FernandoS27 | |
| 2021-07-22 | shader: Fix splits on blocks using indirect branches | ReinUsesLisp | |
| 2021-07-22 | shader: Eliminate orphan blocks more efficiently | ReinUsesLisp | |
| 2021-07-22 | shader: Add subgroup masks | ReinUsesLisp | |
| 2021-07-22 | shader: Implement BAR and fix memory barriers | ReinUsesLisp | |
| 2021-07-22 | shader: Abstract breadth searches and use the abstraction | ReinUsesLisp | |
| 2021-07-22 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | |
| It may generate better code on some compilers and it's easier to handle. | |||
| 2021-07-22 | shader: Remove unused header in VOTE | ReinUsesLisp | |
| 2021-07-22 | shader: Fix fp16 merge when using native fp16 | ReinUsesLisp | |
