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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2021-07-22
shader: Fix splits on blocks using indirect branches
ReinUsesLisp
2021-07-22
shader: Eliminate orphan blocks more efficiently
ReinUsesLisp
2021-07-22
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
shader: Implement BAR and fix memory barriers
ReinUsesLisp
2021-07-22
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
It may generate better code on some compilers and it's easier to handle.
2021-07-22
shader: Remove unused header in VOTE
ReinUsesLisp
2021-07-22
shader: Fix fp16 merge when using native fp16
ReinUsesLisp
2021-07-22
shader: Fix FADD32I
ReinUsesLisp
2021-07-22
shader: "Implement" NOP
FernandoS27
2021-07-22
shader: Address Feedback
FernandoS27
2021-07-22
shader: Implement SR_LaneId
FernandoS27
2021-07-22
shader: Implement MEMBAR
FernandoS27
2021-07-22
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
shader: Stub VOTE.VTG
FernandoS27
2021-07-22
shader: Fix branches to visited virtual blocks
ReinUsesLisp
2021-07-22
shader: Implement LDG .U.128 as .128
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Always pass a lod for TexelFetch
ReinUsesLisp
2021-07-22
shader: Implement TXD
FernandoS27
2021-07-22
shader: Implement TMML partially
FernandoS27
2021-07-22
shader: Implement TLDS
FernandoS27
2021-07-22
shader: Implement TLD
FernandoS27
2021-07-22
shader: Fix indirect branches to scheduler instructions
ReinUsesLisp
2021-07-22
shader: Implement FSWZADD
ameerj
2021-07-22
shader: Implement BRX
FernandoS27
2021-07-22
shader: Implement I2I CC
ameerj
2021-07-22
shader: Implement I2I SAT
ameerj
2021-07-22
shader: Fix ISCADD logic for PO/CC
ameerj
2021-07-22
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
shader: Implement ISCADD CC
ameerj
2021-07-22
shader: Implement VMAD, VMNMX, VSETP
ameerj
2021-07-22
shader: Add missing I2I exception when CC is used
ReinUsesLisp
2021-07-22
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-22
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
2021-07-22
shader: Fix structured control flow on KIL instructions
ReinUsesLisp
This could potentially leave unvisited blocks, leading to illegal phi nodes.
2021-07-22
shader: Fix TXQ
FernandoS27
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
shader: Fix Array Indices in TEX/TLD4
FernandoS27
2021-07-22
shader: Implement FragDepth
FernandoS27
2021-07-22
shader: Implement TLD4S.
FernandoS27
2021-07-22
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
shader: Implement SHFL
ameerj
2021-07-22
shader: Properly insert Prologue instruction
ReinUsesLisp
2021-07-22
shader: Minor style nits
ReinUsesLisp
2021-07-22
shader: Fix F2I
FernandoS27
2021-07-22
shader: Implement NDC [-1, 1], attribute types and default varying ↵
ReinUsesLisp
initialization
2021-07-22
shader: Implement VOTE
ameerj
2021-07-22
shader: Fix TEX mask
ReinUsesLisp
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