| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Avoid CPU side undefined behavior on I2F | ReinUsesLisp | |
| 2021-07-22 | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp | |
| "Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4. | |||
| 2021-07-22 | shader: Implement ISCADD32I | ReinUsesLisp | |
| 2021-07-22 | shader: Always initialize up reference in structure control flow | ReinUsesLisp | |
| Fixes ubsan issue. | |||
| 2021-07-22 | shader: Fix ImageWrite indexing | ReinUsesLisp | |
| 2021-07-22 | shader: Fix TMML queries | ReinUsesLisp | |
| 2021-07-22 | shader: Handle host exceptions | ReinUsesLisp | |
| 2021-07-22 | shader: Read branch conditions from an instruction | ReinUsesLisp | |
| Fixes the identity removal pass. | |||
| 2021-07-22 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | |
| Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | |||
| 2021-07-22 | shader_recompiler: GCC fixes | lat9nq | |
| Fixes members of unnamed union not being accessible, and one function without a declaration. | |||
| 2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | |
| 2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
| This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
| 2021-07-22 | shader: Add floating-point rounding to I2F | ReinUsesLisp | |
| 2021-07-22 | shader: ISET.X implementation | ameerj | |
| 2021-07-22 | shader: Optimize NVN Fallthrough | FernandoS27 | |
| 2021-07-22 | shader: Stub SR_AFFINITY | FernandoS27 | |
| 2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
| 2021-07-22 | shader: Initial OpenGL implementation | ReinUsesLisp | |
| 2021-07-22 | shader: Address feedback | FernandoS27 | |
| 2021-07-22 | shader: Implement VertexA stage | FernandoS27 | |
| 2021-07-22 | shader: Implement delegation of Exit to dispatcher on CFG | FernandoS27 | |
| 2021-07-22 | shader: Fix IADD3.CC | ameerj | |
| 2021-07-22 | shader: Fix VMNMX selector B | ReinUsesLisp | |
| 2021-07-22 | shader: Remove identity removal pass for better build times | ReinUsesLisp | |
| 2021-07-22 | shader: Refactor atomic_operations_global_memory | ameerj | |
| 2021-07-22 | shader: add missing include guard in half_floating_point_helper.h | ameerj | |
| 2021-07-22 | shader: Fix gcc warnings | ReinUsesLisp | |
| 2021-07-22 | shader: Improve goto removal algorithm complexity | ReinUsesLisp | |
| Find sibling node containing a nephew searching from the nephew itself instead of the uncle. | |||
| 2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp | |
| 2021-07-22 | shader: Move siblings check to a separate function and comment them out | ReinUsesLisp | |
| 2021-07-22 | shader: Simplify code for local memory | ReinUsesLisp | |
| 2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | |
| When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | |||
| 2021-07-22 | shader: Address feedback | FernandoS27 | |
| 2021-07-22 | shader: Implement F2F (Imm) | FernandoS27 | |
| 2021-07-22 | shader: Implement IADD3.CC/.X | FernandoS27 | |
| 2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 | |
| 2021-07-22 | shader: Fix memory barriers | ReinUsesLisp | |
| 2021-07-22 | shader: Implement BFE and BFI CC | ameerj | |
| Fix two bugs in BFI. | |||
| 2021-07-22 | shader: Implement SampleMask | ReinUsesLisp | |
| 2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | |
| 2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | |
| 2021-07-22 | shader: Document and relax cache control on surface instructions | ReinUsesLisp | |
| 2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp | |
| 2021-07-22 | shader: Implement OUT | ReinUsesLisp | |
| 2021-07-22 | internal_stage_buffer_entry_read: Remove pragma optimize off | lat9nq | |
| 2021-07-22 | shader: Stub SR_INVOCATION_INFO | ReinUsesLisp | |
| 2021-07-22 | shader: Stub ISBERD | ReinUsesLisp | |
| 2021-07-22 | shader: Fix CC in I2I | ReinUsesLisp | |
| 2021-07-22 | shader: Simplify FLO and throw on CC | ReinUsesLisp | |
| 2021-07-22 | shader: Mark blocks with no end branch as unreachable | ReinUsesLisp | |
