| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Use std::bit_cast instead of Common::BitCast for passthrough | ReinUsesLisp | |
| 2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | |
| Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||
| 2021-07-22 | shader: Only verify shader when graphics debugging is enabled | ReinUsesLisp | |
| 2021-07-22 | shader: Emulate 64-bit integers when not supported | ReinUsesLisp | |
| Useful for mobile and Intel Xe devices. | |||
| 2021-07-22 | shader: Simplify MergeDualVertexPrograms | ReinUsesLisp | |
| 2021-07-22 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | |
| 2021-07-22 | shader: Add support for native 16-bit floats | ReinUsesLisp | |
| 2021-07-22 | shader: Rename maxwell/program.h to translate_program.h | ReinUsesLisp | |
