| Age | Commit message (Collapse) | Author |
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The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
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Used by Claybook.
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"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
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Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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Fix two bugs in BFI.
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Throw when other instructions are missing CC.
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