| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-04-02 | fix: typos | Andrea Pappacoda | |
| 2022-03-21 | Merge pull request #8038 from liamwhite/exit-register-detection | Ameer J | |
| shader_recompiler/EXIT: increment output register on failed enable test | |||
| 2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
| 2022-03-18 | shader_recompiler/EXIT: skip render targets with no outputs | Liam | |
| 2022-03-17 | shader_recompiler/EXIT: increment output register on failed enable test | Liam | |
| 2022-03-16 | shader_recompiler: Implement LDC.IS address mode | Liam | |
| 2022-03-08 | shader_recompiler/LOP3: Use brute force python results within switch/case. | Markus Wick | |
| Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more. The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik. Performance results: Instructions 0: 8 1: 30 2: 114 3: 80 4: 24 Latency 0: 8 1: 30 2: 194 3: 24 | |||
| 2022-01-27 | video_minimum_maximum: Implement src operand selectors | ameerj | |
| Used by Pokemon Legends: Arceus | |||
| 2021-07-22 | shader: Support out of bound local memory reads and immediate writes | ReinUsesLisp | |
| Support ignoring immediate out of bound writes. Writing dynamically out of bounds is not yet supported (e.g. R0+0x4). Reading out of bounds yields zero. This is supported checking for the size from the IR; if the input is immediate, the optimization passes will drop it. | |||
| 2021-07-22 | shader: Implement ISETP.X | ameerj | |
| 2021-07-22 | shader_recompiler, video_core: Resolve clang errors | lat9nq | |
| Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors | |||
| 2021-07-22 | shader: Account for 33-bit IADD3 scenario | ameerj | |
| 2021-07-22 | shader: Only apply shift on register mode for IADD3 | ReinUsesLisp | |
| 2021-07-22 | shader_recompiler: Fix IADD3 input partitioning | ameerj | |
| 2021-07-22 | shader: Add logging | ReinUsesLisp | |
| 2021-07-22 | shader: Comment why the array component is not read in TMML | ReinUsesLisp | |
| 2021-07-22 | tmml: Remove index component from coords vec | ameerj | |
| The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing. | |||
| 2021-07-22 | shader: Add 2D and 3D variants to SUATOM and SURED | ReinUsesLisp | |
| Used by Claybook. | |||
| 2021-07-22 | shader: Avoid CPU side undefined behavior on I2F | ReinUsesLisp | |
| 2021-07-22 | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp | |
| "Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4. | |||
| 2021-07-22 | shader: Implement ISCADD32I | ReinUsesLisp | |
| 2021-07-22 | shader: Fix ImageWrite indexing | ReinUsesLisp | |
| 2021-07-22 | shader: Fix TMML queries | ReinUsesLisp | |
| 2021-07-22 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | |
| Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | |||
| 2021-07-22 | shader: Add floating-point rounding to I2F | ReinUsesLisp | |
| 2021-07-22 | shader: ISET.X implementation | ameerj | |
| 2021-07-22 | shader: Stub SR_AFFINITY | FernandoS27 | |
| 2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
| 2021-07-22 | shader: Initial OpenGL implementation | ReinUsesLisp | |
| 2021-07-22 | shader: Fix IADD3.CC | ameerj | |
| 2021-07-22 | shader: Fix VMNMX selector B | ReinUsesLisp | |
| 2021-07-22 | shader: Refactor atomic_operations_global_memory | ameerj | |
| 2021-07-22 | shader: add missing include guard in half_floating_point_helper.h | ameerj | |
| 2021-07-22 | shader: Simplify code for local memory | ReinUsesLisp | |
| 2021-07-22 | shader: Address feedback | FernandoS27 | |
| 2021-07-22 | shader: Implement F2F (Imm) | FernandoS27 | |
| 2021-07-22 | shader: Implement IADD3.CC/.X | FernandoS27 | |
| 2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 | |
| 2021-07-22 | shader: Fix memory barriers | ReinUsesLisp | |
| 2021-07-22 | shader: Implement BFE and BFI CC | ameerj | |
| Fix two bugs in BFI. | |||
| 2021-07-22 | shader: Implement SampleMask | ReinUsesLisp | |
| 2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | |
| 2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | |
| 2021-07-22 | shader: Document and relax cache control on surface instructions | ReinUsesLisp | |
| 2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp | |
| 2021-07-22 | shader: Implement OUT | ReinUsesLisp | |
| 2021-07-22 | internal_stage_buffer_entry_read: Remove pragma optimize off | lat9nq | |
| 2021-07-22 | shader: Stub SR_INVOCATION_INFO | ReinUsesLisp | |
| 2021-07-22 | shader: Stub ISBERD | ReinUsesLisp | |
| 2021-07-22 | shader: Fix CC in I2I | ReinUsesLisp | |
