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path: root/src/shader_recompiler/frontend/maxwell/translate/impl
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2022-04-02fix: typosAndrea Pappacoda
2022-03-21Merge pull request #8038 from liamwhite/exit-register-detectionAmeer J
shader_recompiler/EXIT: increment output register on failed enable test
2022-03-20shader_recompiler: Reduce unused includesameerj
2022-03-18shader_recompiler/EXIT: skip render targets with no outputsLiam
2022-03-17shader_recompiler/EXIT: increment output register on failed enable testLiam
2022-03-16shader_recompiler: Implement LDC.IS address modeLiam
2022-03-08shader_recompiler/LOP3: Use brute force python results within switch/case.Markus Wick
Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more. The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik. Performance results: Instructions 0: 8 1: 30 2: 114 3: 80 4: 24 Latency 0: 8 1: 30 2: 194 3: 24
2022-01-27video_minimum_maximum: Implement src operand selectorsameerj
Used by Pokemon Legends: Arceus
2021-07-22shader: Support out of bound local memory reads and immediate writesReinUsesLisp
Support ignoring immediate out of bound writes. Writing dynamically out of bounds is not yet supported (e.g. R0+0x4). Reading out of bounds yields zero. This is supported checking for the size from the IR; if the input is immediate, the optimization passes will drop it.
2021-07-22shader: Implement ISETP.Xameerj
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
2021-07-22shader: Account for 33-bit IADD3 scenarioameerj
2021-07-22shader: Only apply shift on register mode for IADD3ReinUsesLisp
2021-07-22shader_recompiler: Fix IADD3 input partitioningameerj
2021-07-22shader: Add loggingReinUsesLisp
2021-07-22shader: Comment why the array component is not read in TMMLReinUsesLisp
2021-07-22tmml: Remove index component from coords vecameerj
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22shader: Add 2D and 3D variants to SUATOM and SUREDReinUsesLisp
Used by Claybook.
2021-07-22shader: Avoid CPU side undefined behavior on I2FReinUsesLisp
2021-07-22shader: Add support for "negative" and unaligned offsetsReinUsesLisp
"Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4.
2021-07-22shader: Implement ISCADD32IReinUsesLisp
2021-07-22shader: Fix ImageWrite indexingReinUsesLisp
2021-07-22shader: Fix TMML queriesReinUsesLisp
2021-07-22glasm: Implement TEX and TEXS instructionsReinUsesLisp
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).
2021-07-22shader: Add floating-point rounding to I2FReinUsesLisp
2021-07-22shader: ISET.X implementationameerj
2021-07-22shader: Stub SR_AFFINITYFernandoS27
2021-07-22shader: Implement Int32 SUATOM/SUREDameerj
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-07-22shader: Fix IADD3.CCameerj
2021-07-22shader: Fix VMNMX selector BReinUsesLisp
2021-07-22shader: Refactor atomic_operations_global_memoryameerj
2021-07-22shader: add missing include guard in half_floating_point_helper.hameerj
2021-07-22shader: Simplify code for local memoryReinUsesLisp
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Implement F2F (Imm)FernandoS27
2021-07-22shader: Implement IADD3.CC/.XFernandoS27
2021-07-22shader: Implement SR_Y_DIRECTIONFernandoS27
2021-07-22shader: Fix memory barriersReinUsesLisp
2021-07-22shader: Implement BFE and BFI CCameerj
Fix two bugs in BFI.
2021-07-22shader: Implement SampleMaskReinUsesLisp
2021-07-22shader: Implement PIXLD.MY_INDEXReinUsesLisp
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22shader: Document and relax cache control on surface instructionsReinUsesLisp
2021-07-22shader: Implement geometry shadersReinUsesLisp
2021-07-22shader: Implement OUTReinUsesLisp
2021-07-22internal_stage_buffer_entry_read: Remove pragma optimize offlat9nq
2021-07-22shader: Stub SR_INVOCATION_INFOReinUsesLisp
2021-07-22shader: Stub ISBERDReinUsesLisp
2021-07-22shader: Fix CC in I2IReinUsesLisp