| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Add logging | ReinUsesLisp | |
| 2021-07-22 | shader: Comment why the array component is not read in TMML | ReinUsesLisp | |
| 2021-07-22 | tmml: Remove index component from coords vec | ameerj | |
| The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing. | |||
| 2021-07-22 | shader: Add 2D and 3D variants to SUATOM and SURED | ReinUsesLisp | |
| Used by Claybook. | |||
| 2021-07-22 | shader: Avoid CPU side undefined behavior on I2F | ReinUsesLisp | |
| 2021-07-22 | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp | |
| "Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4. | |||
| 2021-07-22 | shader: Implement ISCADD32I | ReinUsesLisp | |
| 2021-07-22 | shader: Fix ImageWrite indexing | ReinUsesLisp | |
| 2021-07-22 | shader: Fix TMML queries | ReinUsesLisp | |
| 2021-07-22 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | |
| Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | |||
| 2021-07-22 | shader: Add floating-point rounding to I2F | ReinUsesLisp | |
| 2021-07-22 | shader: ISET.X implementation | ameerj | |
| 2021-07-22 | shader: Stub SR_AFFINITY | FernandoS27 | |
| 2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
| 2021-07-22 | shader: Initial OpenGL implementation | ReinUsesLisp | |
| 2021-07-22 | shader: Fix IADD3.CC | ameerj | |
| 2021-07-22 | shader: Fix VMNMX selector B | ReinUsesLisp | |
| 2021-07-22 | shader: Refactor atomic_operations_global_memory | ameerj | |
| 2021-07-22 | shader: add missing include guard in half_floating_point_helper.h | ameerj | |
| 2021-07-22 | shader: Simplify code for local memory | ReinUsesLisp | |
| 2021-07-22 | shader: Address feedback | FernandoS27 | |
| 2021-07-22 | shader: Implement F2F (Imm) | FernandoS27 | |
| 2021-07-22 | shader: Implement IADD3.CC/.X | FernandoS27 | |
| 2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 | |
| 2021-07-22 | shader: Fix memory barriers | ReinUsesLisp | |
| 2021-07-22 | shader: Implement BFE and BFI CC | ameerj | |
| Fix two bugs in BFI. | |||
| 2021-07-22 | shader: Implement SampleMask | ReinUsesLisp | |
| 2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | |
| 2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | |
| 2021-07-22 | shader: Document and relax cache control on surface instructions | ReinUsesLisp | |
| 2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp | |
| 2021-07-22 | shader: Implement OUT | ReinUsesLisp | |
| 2021-07-22 | internal_stage_buffer_entry_read: Remove pragma optimize off | lat9nq | |
| 2021-07-22 | shader: Stub SR_INVOCATION_INFO | ReinUsesLisp | |
| 2021-07-22 | shader: Stub ISBERD | ReinUsesLisp | |
| 2021-07-22 | shader: Fix CC in I2I | ReinUsesLisp | |
| 2021-07-22 | shader: Simplify FLO and throw on CC | ReinUsesLisp | |
| 2021-07-22 | shader: Implement LOP CC | ReinUsesLisp | |
| 2021-07-22 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | |
| 2021-07-22 | shader: Apply sign bit in FCMP (imm) | ReinUsesLisp | |
| 2021-07-22 | shader: Implement ATOM/S and RED | ameerj | |
| 2021-07-22 | shader: Implement CC for ISET, FSET, PSET, CSET, and DSET | FernandoS27 | |
| Throw when other instructions are missing CC. | |||
| 2021-07-22 | shader: Remove outdated comment in F2I | ReinUsesLisp | |
| 2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp | |
| 2021-07-22 | shader: Fix Windows build issues | ReinUsesLisp | |
| 2021-07-22 | shader: Address feedback + clang format | lat9nq | |
| 2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
| Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
| 2021-07-22 | shader: Fix FCMP immediate variant | ReinUsesLisp | |
| 2021-07-22 | shader: Fix F2I | ReinUsesLisp | |
| 2021-07-22 | shader: Address feedback | FernandoS27 | |
