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path: root/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
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2021-07-22glasm: Initial implementation of phi nodes on GLASMReinUsesLisp
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-22shader: Fix gcc warningsReinUsesLisp
2021-07-22shader: Improve goto removal algorithm complexityReinUsesLisp
Find sibling node containing a nephew searching from the nephew itself instead of the uncle.
2021-07-22shader: Move siblings check to a separate function and comment them outReinUsesLisp
2021-07-22shader: Mark blocks with no end branch as unreachableReinUsesLisp
2021-07-22shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22shader: Fix indirect branches to scheduler instructionsReinUsesLisp
2021-07-22shader: Implement BRXFernandoS27
2021-07-22shader: Fix structured control flow on KIL instructionsReinUsesLisp
This could potentially leave unvisited blocks, leading to illegal phi nodes.
2021-07-22shader: Properly insert Prologue instructionReinUsesLisp
2021-07-22shader: Implement NDC [-1, 1], attribute types and default varying ↵ReinUsesLisp
initialization
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Implement CAL inlining function callsReinUsesLisp