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path: root/src/shader_recompiler/frontend/ir
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2021-07-22shader: Move microinstruction header to the value headerReinUsesLisp
2021-07-22shader: Intrusively store register values in block for SSA passReinUsesLisp
2021-07-22shader: Inline common Opcode and Inst functionsReinUsesLisp
2021-07-22shader: Inline common IR::Block methodsReinUsesLisp
2021-07-22shader: Use a small_vector for phi blocksReinUsesLisp
2021-07-22shader: Calculate number of arguments in an opcode at compile timeReinUsesLisp
2021-07-22shader: Add coarse derivativesFernandoS27
2021-07-22shader: Implement fine derivates constant propagationFernandoS27
2021-07-22shader: Implement SR_Y_DIRECTIONFernandoS27
2021-07-22shader: Fix Phi node typesReinUsesLisp
2021-07-22shader: Fix memory barriersReinUsesLisp
2021-07-22shader: Implement SampleMaskReinUsesLisp
2021-07-22shader: Implement PIXLD.MY_INDEXReinUsesLisp
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22shader: Implement transform feedbacks and define file formatReinUsesLisp
2021-07-22shader: Implement geometry shadersReinUsesLisp
2021-07-22shader: Implement OUTReinUsesLisp
2021-07-22shader: Implement SR_THREAD_KILLReinUsesLisp
2021-07-22shader: Implement ATOM/S and REDameerj
2021-07-22shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp
2021-07-22shader: Mark ImageWrite with side effectsReinUsesLisp
2021-07-22shader: Implement SULD and SUSTReinUsesLisp
2021-07-22shader: Address feedback + clang formatlat9nq
2021-07-22shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Implement indexed attributesFernandoS27
2021-07-22shader: Add subgroup masksReinUsesLisp
2021-07-22shader: Implement BAR and fix memory barriersReinUsesLisp
2021-07-22shader: Abstract breadth searches and use the abstractionReinUsesLisp
2021-07-22shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp
It may generate better code on some compilers and it's easier to handle.
2021-07-22shader: Fix undetected bug from reviewFernandoS27
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Address FeedbackFernandoS27
2021-07-22shader: Implement SR_LaneIdFernandoS27
2021-07-22shader: Implement MEMBARFernandoS27
2021-07-22shader: Improve VOTE.VTG stubFernandoS27
2021-07-22shader: Stub VOTE.VTGFernandoS27
2021-07-22shader: Unroll "using enum" for opcode declarationsReinUsesLisp
2021-07-22shader: Fix TXDFernandoS27
2021-07-22shader: Always pass a lod for TexelFetchReinUsesLisp
2021-07-22shader: Implement ImageGradientFernandoS27
2021-07-22shader: Implement TMML partiallyFernandoS27
2021-07-22shader,spirv: Implement ImageQueryLod.FernandoS27
2021-07-22shader: Implement TLDFernandoS27
2021-07-22shader: Store type of phi nodes in flagsReinUsesLisp
This is needed because pseudo-instructions where invalidated.
2021-07-22shader: Add missing new linesReinUsesLisp
2021-07-22shader: Implement FSWZADDameerj
2021-07-22shader: Implement BRXFernandoS27
2021-07-22shader: Fix alignment checks on RZReinUsesLisp
2021-07-22shader: Implement I2I SATameerj