| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | |
| Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||
| 2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
| This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
| 2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp | |
| 2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | |
| 2021-07-22 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | |
| 2021-07-22 | shader: Add partial rasterizer integration | ReinUsesLisp | |
| 2021-07-22 | shader: Implement CAL inlining function calls | ReinUsesLisp | |
| 2021-07-22 | spirv: Initial bindings support | ReinUsesLisp | |
| 2021-07-22 | shader: Add pools and rename files | ReinUsesLisp | |
