| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Read branch conditions from an instruction | ReinUsesLisp | |
| Fixes the identity removal pass. | |||
| 2021-07-22 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | |
| Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | |||
| 2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | |
| 2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
| This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
| 2021-07-22 | shader: Add floating-point rounding to I2F | ReinUsesLisp | |
| 2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
| 2021-07-22 | shader: Initial OpenGL implementation | ReinUsesLisp | |
| 2021-07-22 | shader: Add coarse derivatives | FernandoS27 | |
| 2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 | |
| 2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 | |
| 2021-07-22 | shader: Fix memory barriers | ReinUsesLisp | |
| 2021-07-22 | shader: Implement SampleMask | ReinUsesLisp | |
| 2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | |
| 2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | |
| 2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp | |
| 2021-07-22 | shader: Implement OUT | ReinUsesLisp | |
| 2021-07-22 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | |
| 2021-07-22 | shader: Implement ATOM/S and RED | ameerj | |
| 2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp | |
| 2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
| Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
| 2021-07-22 | shader: Address feedback | FernandoS27 | |
| 2021-07-22 | shader: Implement indexed attributes | FernandoS27 | |
| 2021-07-22 | shader: Add subgroup masks | ReinUsesLisp | |
| 2021-07-22 | shader: Implement BAR and fix memory barriers | ReinUsesLisp | |
| 2021-07-22 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | |
| It may generate better code on some compilers and it's easier to handle. | |||
| 2021-07-22 | shader: Fix undetected bug from review | FernandoS27 | |
| 2021-07-22 | shader: Address Feedback | FernandoS27 | |
| 2021-07-22 | shader: Implement SR_LaneId | FernandoS27 | |
| 2021-07-22 | shader: Implement MEMBAR | FernandoS27 | |
| 2021-07-22 | shader: Improve VOTE.VTG stub | FernandoS27 | |
| 2021-07-22 | shader: Stub VOTE.VTG | FernandoS27 | |
| 2021-07-22 | shader: Implement ImageGradient | FernandoS27 | |
| 2021-07-22 | shader: Implement TMML partially | FernandoS27 | |
| 2021-07-22 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | |
| 2021-07-22 | shader: Add missing new lines | ReinUsesLisp | |
| 2021-07-22 | shader: Implement FSWZADD | ameerj | |
| 2021-07-22 | shader: Implement BRX | FernandoS27 | |
| 2021-07-22 | shader: Implement I2I SAT | ameerj | |
| 2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | |
| 2021-07-22 | shader: Implement VMAD, VMNMX, VSETP | ameerj | |
| 2021-07-22 | shader: Fix structured control flow on KIL instructions | ReinUsesLisp | |
| This could potentially leave unvisited blocks, leading to illegal phi nodes. | |||
| 2021-07-22 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | |
| 2021-07-22 | shader: Refactor PTP and other minor changes | ReinUsesLisp | |
| 2021-07-22 | shader: Add IR opcode for ImageFetch | FernandoS27 | |
| 2021-07-22 | shader: Implement TLD4.PTP | FernandoS27 | |
| 2021-07-22 | shader: Implement TLD4 and TLD4_B | FernandoS27 | |
| 2021-07-22 | shader: Implement SHFL | ameerj | |
| 2021-07-22 | shader: Fix F2I | FernandoS27 | |
| 2021-07-22 | shader: Implement NDC [-1, 1], attribute types and default varying ↵ | ReinUsesLisp | |
| initialization | |||
| 2021-07-22 | shader: Implement VOTE | ameerj | |
