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path: root/src/shader_recompiler/backend/spirv
AgeCommit message (Collapse)Author
2021-11-04Simply legacy attribute implementFeng Chen
2021-10-31Support gl_FogFragCoord attributevonchenplus
2021-10-26Support gl_BackSecondaryColor attributevonchenplus
2021-10-26Support gl_FrontSecondaryColor attributevonchenplus
2021-10-26Support gl_BackColor attributevonchenplus
2021-10-17emit_spirv_image: Fix depth image implicit lod sample in computeameerj
Ensures all drivers behave the same way in this case.
2021-09-15Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.Fernando Sahmkow
2021-09-12Merge pull request #6948 from ameerj/amd-warp-fixMorph
shaders: Fix warp instructions on 64-thread warp devices
2021-09-08Merge pull request #6962 from vonchenplus/spirv_support_legacy_attributebunnei
renderer_vulkan: Spirv support glsl legacy attribute
2021-09-08Detail adjustmentFeng Chen
2021-09-08Detail adjustmentFeng Chen
2021-09-07Re-implement get unused locationFeng Chen
2021-09-07Move attribute related definitions to spirv anonymous namespaceFeng Chen
2021-09-06Dynamic get unused locationFeng Chen
2021-09-06Implement intput and output fixed fnc texturesFeng Chen
2021-09-03Rename parametersFeng Chen
2021-09-03Fix create GraphicsPipelines crashFeng Chen
2021-09-02Add input/output locationFeng Chen
2021-08-31emit_spirv_warp: Fix shuffle ops for 64-thread warp sizesameerj
2021-08-31emit_spirv_warp: Fix ballot related ops for 64-thread warp sizesameerj
2021-09-01Add colorfront and txtcoord supportFeng Chen
2021-08-26emit_spirv_context_get_set: Fix Get FrontFace return valueameerj
The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
2021-08-19SPIR-V: Merge two ifs in EmitGetAttributeValeri
2021-07-26emit_spirv_instructions: Add missing header guardLioncash
2021-07-22shader: Fix disabled attribute default valuesameerj
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
2021-07-22shader: Ignore global memory ops on devices lacking int64 supportameerj
2021-07-22emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaReinUsesLisp
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22shader: GCC fmt 8.0.0 fixeslat9nq
2021-07-22shader: Fix disabled and unwritten attributes and varyingsReinUsesLisp
2021-07-22spirv: Fix code emission when descriptor aliasing is unsupportedReinUsesLisp
Fixes OpenGL.
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-22shader: Remove IAbs64ReinUsesLisp
2021-07-22shader: Move loop safety tests to code emissionReinUsesLisp
2021-07-22spirv: Properly handle devices without int8 and int16ReinUsesLisp
2021-07-22spirv: Handle small storage buffer loads on devices with no supportReinUsesLisp
2021-07-22shader: Properly manage attributes not written from previous stagesReinUsesLisp
2021-07-22shader: Split profile and runtime info headersReinUsesLisp
2021-07-22spirv: Reduce log severity of mismatching denorm rulesReinUsesLisp
2021-07-22shader: Add loggingReinUsesLisp
2021-07-22shader: Add shader loop safety check settingslat9nq
Also add a setting for enable Nsight Aftermath.
2021-07-22spirv/convert: Catch more signed operations oversightsameerj
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22spirv/convert: Catch more broken signed operations on Nvidia OpenGLReinUsesLisp
BitCast U32 to S32 before converting to float on drivers with broken signed operations.
2021-07-22shader: Add support for "negative" and unaligned offsetsReinUsesLisp
"Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4.
2021-07-22spirv: Fix output generics with componentsReinUsesLisp
2021-07-22opengl: Declare fragment outputs even if they are not usedReinUsesLisp
Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change.
2021-07-22spirv: Fix image and image buffer descriptor index usageReinUsesLisp
2021-07-22shader: Split profile and runtime information in separate structsReinUsesLisp
2021-07-22shader: Read branch conditions from an instructionReinUsesLisp
Fixes the identity removal pass.
2021-07-22glasm: Implement TEX and TEXS instructionsReinUsesLisp
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).