| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-10-19 | Manually robust on Maxwell and earlier | Kelebek1 | |
| 2023-09-14 | shader_recompiler: skip sampler for buffer textures (#11435) | liamwhite | |
| 2023-06-03 | Implement scaled vertex buffer format emulation | Billy Laws | |
| These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. | |||
| 2023-01-29 | spirv: Fix TXQ with MSAA textures | ameerj | |
| 2023-01-05 | Vulkan: Add a workaround for input_position on Adreno drivers | Billy Laws | |
| Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. | |||
| 2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | |
| 2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | |
| 2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
| 2022-03-17 | shader_recompiler: Use functions for indirect const buffer accesses | Liam | |
| 2021-12-18 | Remove spirv handle legacy related code | vonchenplus | |
| 2021-12-05 | shader_recompiler: Rename backend emit_context files | ameerj | |
