| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-09-08 | Detail adjustment | Feng Chen | |
| 2021-09-08 | Detail adjustment | Feng Chen | |
| 2021-09-07 | Re-implement get unused location | Feng Chen | |
| 2021-09-07 | Move attribute related definitions to spirv anonymous namespace | Feng Chen | |
| 2021-09-06 | Dynamic get unused location | Feng Chen | |
| 2021-09-06 | Implement intput and output fixed fnc textures | Feng Chen | |
| 2021-09-03 | Rename parameters | Feng Chen | |
| 2021-09-03 | Fix create GraphicsPipelines crash | Feng Chen | |
| 2021-09-02 | Add input/output location | Feng Chen | |
| 2021-09-01 | Add colorfront and txtcoord support | Feng Chen | |
| 2021-07-22 | shader: Ignore global memory ops on devices lacking int64 support | ameerj | |
| 2021-07-22 | shader: GCC fmt 8.0.0 fixes | lat9nq | |
| 2021-07-22 | spirv: Fix code emission when descriptor aliasing is unsupported | ReinUsesLisp | |
| Fixes OpenGL. | |||
| 2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | |
| Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||
| 2021-07-22 | spirv: Properly handle devices without int8 and int16 | ReinUsesLisp | |
| 2021-07-22 | spirv: Handle small storage buffer loads on devices with no support | ReinUsesLisp | |
| 2021-07-22 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | |
| 2021-07-22 | spirv: Fix output generics with components | ReinUsesLisp | |
| 2021-07-22 | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | |
| Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change. | |||
| 2021-07-22 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | |
| 2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
| This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
| 2021-07-22 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | |
| 2021-07-22 | shader: Optimize NVN Fallthrough | FernandoS27 | |
| 2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
| 2021-07-22 | spirv: Add int8 and int16 capabilities only when supported | ReinUsesLisp | |
| 2021-07-22 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | |
| 2021-07-22 | spirv: Desambiguate descriptor names | ReinUsesLisp | |
| Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are used for name matching. | |||
| 2021-07-22 | shader: Implement indexed textures | ReinUsesLisp | |
| 2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | |
| When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | |||
| 2021-07-22 | spirv: Fix ViewportMask | ReinUsesLisp | |
| 2021-07-22 | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | |
| 2021-07-22 | shader: Implement SampleMask | ReinUsesLisp | |
| 2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | |
| 2021-07-22 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | |
| 2021-07-22 | shader: Implement PrimitiveId | ReinUsesLisp | |
| 2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | |
| 2021-07-22 | spirv: Implement image buffers | ReinUsesLisp | |
| 2021-07-22 | spirv: Implement Layer stores | ReinUsesLisp | |
| 2021-07-22 | shader: Implement transform feedbacks and define file format | ReinUsesLisp | |
| 2021-07-22 | spirv: Rework storage buffers and shader memory | ReinUsesLisp | |
| 2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp | |
| 2021-07-22 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | |
| 2021-07-22 | shader: Implement ATOM/S and RED | ameerj | |
| 2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp | |
| 2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
| Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
| 2021-07-22 | shader: Interact texture buffers with buffer cache | ReinUsesLisp | |
| 2021-07-22 | shader: Implement texture buffers | ReinUsesLisp | |
| 2021-07-22 | shader: Address feedback | FernandoS27 | |
| 2021-07-22 | shader: Implement indexed Position and ClipDistances | FernandoS27 | |
| 2021-07-22 | shader: Implement indexed attributes | FernandoS27 | |
