| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow |
| 2021-07-22 | glsl: Add passthrough geometry shader support | ameerj |
| 2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp |
| 2021-07-22 | glsl: Remove frag color initialization | ameerj |
| 2021-07-22 | emit_glsl_special: Skip initialization of frag_color0 | ameerj |
| 2021-07-22 | glsl: Fix output varying initialization when transform feedback is used | ameerj |
| 2021-07-22 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp |
| 2021-07-22 | glsl: Obey need_declared_frag_colors to declare and initialize all frag_color | ameerj |
| 2021-07-22 | glsl: Address rest of feedback | ameerj |
| 2021-07-22 | glsl: Move gl_Position/generic attribute initialization to EmitProlgue | ameerj |
| 2021-07-22 | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | ameerj |
| 2021-07-22 | glsl: Initial backend | ameerj |
