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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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src
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shader_recompiler
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backend
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glsl
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emit_glsl_context_get_set.cpp
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2021-07-22
glsl: implement set clip distance
ameerj
2021-07-22
glsl: Rework variable allocator to allow for variable reuse
ameerj
2021-07-22
glsl: Implement ST{LS}
ameerj
2021-07-22
glsl: Implement more instructions used by SMO
ameerj
2021-07-22
glsl: Fix GetAttribute return values
ameerj
2021-07-22
glsl: Fix and implement rest of cbuf access
ameerj
2021-07-22
glsl: Implement TXQ and other misc changes
ameerj
2021-07-22
shader_recompiler: GCC fixes
lat9nq
2021-07-22
glsl: Better Storage access and wip warps
ameerj
2021-07-22
glsl: Fix bindings, add some CC ops
ameerj
2021-07-22
glsl: remove unused headers
ameerj
2021-07-22
glsl: Fix non-immediate buffer access
ameerj
2021-07-22
glsl: Implement some attribute getters and setters
ameerj
2021-07-22
glsl: FP function fixes
ameerj
2021-07-22
glsl: Add many FP32/64 instructions
ameerj
2021-07-22
glsl: Pass IR::Inst& to Emit functions
ameerj
2021-07-22
glsl: Reusable typed variables. IADD32
ameerj
2021-07-22
glsl: Fix program linking and cbuf
ameerj
2021-07-22
glsl: Fix "reg" allocing
ameerj
2021-07-22
glsl: Initial backend
ameerj