index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
backend
/
glasm
/
emit_glasm_instructions.h
Age
Commit message (
Expand
)
Author
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
shader: Add resolution down factor opcode
ReinUsesLisp
2021-07-22
shader: Remove IAbs64
ReinUsesLisp
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
shader: Add shader loop safety check settings
lat9nq
2021-07-22
glasm: Use integer lod for TXQ
ReinUsesLisp
2021-07-22
glasm: Implement Y direction
ReinUsesLisp
2021-07-22
glasm: Implement undef instructions
ReinUsesLisp
2021-07-22
glasm: Fix usage counting on phi nodes
ReinUsesLisp
2021-07-22
glasm: Implement global memory fallbacks
ReinUsesLisp
2021-07-22
glasm: Implement int64 add and subtract
ReinUsesLisp
2021-07-22
glasm: Implement indirect attribute loads
ReinUsesLisp
2021-07-22
glasm: Implement SampleId
ReinUsesLisp
2021-07-22
glasm: Implement IsHelperInvocation
ReinUsesLisp
2021-07-22
glasm: Implement FSWZADD
ameerj
2021-07-22
glasm: Implement patch memory
ReinUsesLisp
2021-07-22
glasm: Fix InvocationId declaration
ReinUsesLisp
2021-07-22
glasm: Fix potential aliasing bug on cube array samples
ReinUsesLisp
2021-07-22
glasm: Implement EmitVertex and EndPrimitive
ReinUsesLisp
2021-07-22
glasm: Implement ImageGradient
ReinUsesLisp
2021-07-22
glasm: Implement 64-bit shifts
ReinUsesLisp
2021-07-22
glasm: Implement ImageFetch
ReinUsesLisp
2021-07-22
glasm: Implement SelectU1
ReinUsesLisp
2021-07-22
glasm: Implement gl_WorkGroupID
ReinUsesLisp
2021-07-22
glasm: Implement TXQ and improve texture info reads
ReinUsesLisp
2021-07-22
glasm: Implement textureGather instructions
ReinUsesLisp
2021-07-22
glasm: Implement gl_FragDepth and gl_SampleMask stores
ReinUsesLisp
2021-07-22
shader: Read branch conditions from an instruction
ReinUsesLisp
2021-07-22
glasm: Implement TEX and TEXS instructions
ReinUsesLisp
2021-07-22
glasm: Improve texture sampling instructions
ReinUsesLisp
2021-07-22
glasm: Implement rest of shared mem
ameerj
2021-07-22
glasm: Implement derivative instructions on GLASM
ReinUsesLisp
2021-07-22
glasm: Implement local memory for glasm
ameerj
2021-07-22
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
2021-07-22
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
glasm: Implement Storage atomics
ameerj
2021-07-22
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
glasm: Add MUFU instructions to GLASM
ReinUsesLisp
2021-07-22
glasm: Implement IAbs64 and INeg64 on GLASM
ReinUsesLisp
2021-07-22
glasm: Implement SelectU64 on GLASM
ReinUsesLisp
2021-07-22
glasm: Implement storage atomic ops
ameerj
2021-07-22
glasm: Add conversion instructions to GLASM
ReinUsesLisp
2021-07-22
glasm: Add fp min/max insts and fix store for fp64 on GLASM
ReinUsesLisp
2021-07-22
glasm: Add logical instructions on GLASM
ReinUsesLisp
2021-07-22
glasm: Add floating-point comparisons on GLASM
ReinUsesLisp
2021-07-22
emit_glasm: Implement more integer alu ops
ameerj
2021-07-22
glasm: Reimplement bitwise ops and BFI/BFE
ameerj
2021-07-22
glasm: Initial GLASM fp64 support
ReinUsesLisp
[next]