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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
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Thanks for everything!
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Also add a setting for enable Nsight Aftermath.
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Fixes the identity removal pass.
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Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register
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