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TriggerOnMotionChange()
Copies the BasicMotion instance once instead of twice.
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Allows avoiding std::function allocations.
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Avoids copies where reasonably applicable
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Avoids creating copies of the struct where not necessary.
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We can allow the name to be moved into, allowing allocations to be
avoided.
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The callback map is a member variable, so this will always be empty on
initial construction.
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Silences -Wextra-semi warnings
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This is a void function, so it doesn't need this.
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Fix compiler bug
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start lion review
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Fix GC controller
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review fixes
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