| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-02-23 | android: Play vibrations asynchronously | t895 | |
| 2023-11-11 | core: hid: Split SL and SR buttons | german77 | |
| 2023-07-07 | input_common: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 | Martino Fontana | |
| This allows to share the mappings between Nintendo and non-Nintendo controllers. Breaks the controller configuration for existing users who are using a Nintendo controller. (Documentation of the hint https://github.com/libsdl-org/SDL/blob/92b3c53c92971e685254fd89f89ce6bde8cea60e/include/SDL_hints.h#L512-L532) | |||
| 2023-01-19 | input_common: Use DriverResult on all engines | german77 | |
| 2022-11-27 | input_common: Pump sdl events from main thread | german77 | |
| 2022-10-21 | input_common: cache vibration tests | german77 | |
| 2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda | |
| [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | |||
| 2022-06-28 | input_common: sdl: lower vibration frequency and use it's own unique thread | german77 | |
| 2022-06-06 | input_common: Replace usage of string guid to common uuid | Narr the Reg | |
| 2022-05-23 | input_common: Make vibration request async | Narr the Reg | |
| 2022-03-21 | input_common: Map sticks correctly when mapped sideways | Narr the Reg | |
| 2022-01-06 | yuzu: Add controller hotkeys | german77 | |
| 2021-12-13 | input_engine: Pass VibrationStatus by const reference in SetRumble() | Lioncash | |
| Avoids creating copies of the struct where not necessary. | |||
| 2021-12-13 | input_engine: std::move engine name where applicable | Lioncash | |
| We can allow the name to be moved into, allowing allocations to be avoided. | |||
| 2021-11-24 | input_common: Move button names to the frontend | german77 | |
| 2021-11-24 | kraken: Address comments from review | german77 | |
| Fix compiler bug | |||
| 2021-11-24 | kraken: Address comments from review | german77 | |
| start lion review | |||
| 2021-11-24 | kraken: Fix errors from rebase and format files | german77 | |
| 2021-11-24 | core/hid: Add output devices | german77 | |
| 2021-11-24 | input_common: Rewrite SDL | german77 | |
