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Was swapping between references and pointers for no reason. Just unify them here since each of these utility functions will need their parameters to be alive.
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We never used these without callbacks and these will break without them in their current state. I could write the default value to return false always but that's unnecessary for now.
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Required some refactoring of retrieving patches in order for the frontend to pass the right information to ContentManager for deletion.
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Creates utility functions to remove/install DLC, updates, and base game content
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