| Age | Commit message (Collapse) | Author |
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hid: Move core include to cpp file
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core: Remove always true conditionals in Load()
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Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078))
0x88 = 17(languages) * 8
0x78 = 15(languages) * 8
GetAvailableLanguageCodes() can only support 15 languages.
After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used.
So GetAvailableLanguageCodes() will be caped at 15 languages.
Reference:
http://switchbrew.org/index.php/Settings_services
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We can make this error code an alias of the resource limit exceeded
error code, allowing us to get rid of the lingering 3DS error code of
the same type.
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We can treat this as an alias of TooLarge for documentation purposes.
This also lets us get rid of another lingering 3DS-related error code.
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This replaces the lingering 3DS constant with the proper one, and
utilizes it within HandleTable's Create() member function.
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filesystem: Fix typo in log message
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We already have the variable itself set up to perform this task, so we
can just return its value from the currently executing process instead
of always stubbing it to zero.
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file_sys: Add support for NAX archives
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Gets all of these types and interfaces out of the global namespace.
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Quite a bit of these aren't necessary directly within the debug_utils
header and can be removed or included where actually necessary.
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qt: Add filename and title id to window title while running
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These conditions are always true, since the outer conditional already
checks for these conditions.
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This isn't required to be in the header. Instead, directly include what
this header needs and move it to the cpp file where it belongs.
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This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
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* Added GetBootMode
Used by homebrew
* Added enum for GetBootMode
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On call to WriteKeyToFile, so that the autogenerated file can be written.
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Stored in a separate file than manual keys.
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Should make key gets marginally faster.
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Returns the file before calling parser on it.
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Allows frontend to create registration caches for use before a game has booted.
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XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
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Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
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Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
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By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
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qt/main: Port part of citra(#3411), open savedata works
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Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
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Should fix any compile errors
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* Added bfttf loading
We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.
* Addressed plu fixups
* Style changes for plu
* Fixed logic error for plu and added more error checks.
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vfs: Replace mode.h include with forward declarations where applicable
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Avoids the need to rebuild these source files if the mode header
changes.
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Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions.
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