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2020-09-15cheat_engine: Remove unnecessary system argument to CheatParser's Parse functionLioncash
This isn't used within the function at all in any implementations, so we can remove it entirely.
2020-09-14patch_manager: Resolve implicit truncations in FormatTitleVersion()Lioncash
We make it explicit that we're truncating arithmetic here to resolve compiler warnings (even if the sizes weren't u32/u64 arithmetic generally promotes to int :<)
2020-09-14patch_manager: Make use of type aliasesLioncash
We can use these to avoid typing the same type redundantly. This way, if these ever change, only a single location needs to be modified.
2020-09-14patch_manager: Make a few functions internally linkedLioncash
These functions are only used within this translation unit, so we can make them internally linked.
2020-09-14crypto/key_manager: Remove dependency on the global system accessorLioncash
We can supply the content provider as an argument instead of hardcoding a global accessor in the implementation.
2020-09-14kernel: Remove all dependencies on the global system instanceLioncash
With this, the kernel finally doesn't depend directly on the global system instance anymore.
2020-09-14Merge pull request #4636 from lioncash/kernel-hlebunnei
service: Remove two usages of the global system accessor
2020-09-11Merge pull request #4323 from ReinUsesLisp/no-spinbunnei
kernel/scheduler: Use std::mutex instead of spin lock
2020-09-11Merge pull request #4634 from lioncash/blockingbunnei
bsd: Resolve a few warnings
2020-09-11Merge pull request #4310 from ogniK5377/apollo-1-prodbunnei
audio_core: Apollo Part 1, AudioRenderer refactor
2020-09-10Merge pull request #4597 from Morph1984/mjolnir-p2bunnei
Project Mjölnir: Part 2 - Controller Applet
2020-09-10Test: Decrease pad_update_nsFearlessTobi
There have been reports of quite heavy input lag in the past. Compared to Citra for example, our pad_update_ns value is very high. So let's decrease it and see if it helps with this problem.
2020-09-10Merge pull request #4633 from ReinUsesLisp/gpu-initRodrigo Locatti
video_core: Remove all Core::System references in renderer
2020-09-07service: Remove two usages of the global system accessorLioncash
Removes more instances of reliance on global state.
2020-09-07bsd: Resolve unused value within SendToImplLioncash
Previously the address provided to SendToImpl would never be propagated to SendTo(). This fixes that.
2020-09-07bsd: Resolve sign comparison warningsLioncash
2020-09-07sockets_translate: Make use of designated initializersLioncash
Same behavior, less typing.
2020-09-07blocking_worker: Make use of templated lambdaLioncash
We can simplify this a little by explicitly specifying the typename for the lambda function.
2020-09-07blocking_worker: Resolve -Wdocumentation warningLioncash
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
2020-09-05Merge pull request #4397 from ReinUsesLisp/bsdbunnei
services: Implement most of bsd:s and GetCurrentIpAddress from nifm
2020-09-05configure_input: Hook up the motion button and checkboxMorph
This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-04Add cemu hook changes related to PR #4609german
2020-09-04Remove RealMotionDevicegerman
2020-09-04controllers/npad: Simplify motion entry assignmentMorph
Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
2020-09-04Include HID and configuration changes related to motiongerman
2020-09-04hid: Implement MergeSingleJoyasDualJoyMorph
- Used in multiple games such as Super Mario Odyssey.
2020-09-04applets/controller: Resolve several compiler warningsMorph
Resolves -Wsign-compare and -Wunused-variable
2020-09-04Address feedbackMorph
2020-09-04applets/controller: Set min_players to have a minimum value of 1.Morph
- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
2020-09-04applets/controller: Modify heuristic to account for certain gamesMorph
Now left and right joycons have the same priority (meaning both needs to be supported by the game). Explanation of the new heuristic: Assign left joycons to even player indices and right joycons to odd player indices. We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
2020-09-04applets/controller: Implement fallback applet for the SDL frontendMorph
Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
2020-09-04applets/controller: Implement "Explain Text"Morph
"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04Project Mjölnir: Part 2 - Controller AppletMorph
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-03Merge pull request #4590 from ReinUsesLisp/tsan-schedbunnei
hle/scheduler: Fix data race in is_context_switch_pending
2020-09-03file_sys/patch_manager: Add missing includeReinUsesLisp
Fixes build issues
2020-09-02Merge pull request #4568 from lioncash/fspbunnei
fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
2020-09-02Merge pull request #4564 from lioncash/file-includebunnei
file_sys: Replace inclusions with forward declarations where applicable
2020-09-01Merge pull request #4382 from FearlessTobi/port-udp-configbunnei
yuzu: Add motion and touch configuration from Citra
2020-08-31Merge pull request #4589 from ReinUsesLisp/tsan-hostbunnei
hle/kernel: Fix data race in GetCurrentHostThreadID
2020-08-31Merge pull request #4461 from comex/thread-namesLC
Fix thread naming on Linux, which limits names to 15 bytes.
2020-08-30Address second batch of reviewsFearlessTobi
2020-08-29yuzu: Add motion and touch configurationFearlessTobi
2020-08-28Merge pull request #4586 from yuzu-emu/tsan-cpu-interruptbunnei
cpu_interrupt_handler: Make is_interrupted an atomic
2020-08-26controllers/npad: Fix inconsistencies with controller connection statusesMorph
2020-08-26controllers/npad: Fix LibNX controller connection statusesMorph
This allows homebrew applications to be able to properly detect connected controllers.
2020-08-26controllers/npad: Fix LedPattern for P1-4Morph
2020-08-26Project Mjölnir: Part 1Morph
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26hle/scheduler: Fix data race in is_context_switch_pendingReinUsesLisp
As reported by tsan, SelectThreads could write to is_context_switch_pending holding a mutex while SwitchToCurrent reads it without holding any. It is assumed that the author didn't want an atomic here, so the code is reordered so that whenever is_context_switch_pending is read inside SwitchToContext, the mutex is locked.
2020-08-26hle/kernel: Fix data race in GetCurrentHostThreadIDReinUsesLisp
As reported by tsan, host_thread_ids could be read while any of the RegisterHostThread variants were called. To fix this, lock the register mutex when yuzu is running in multicore mode and GetCurrentHostThreadID is called.